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Old 09-30-2013, 09:07 PM   #11
J_Posse
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Join Date: Jun 2005
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Re: WWE 2K14 Universe Mode Detailed

Quote:
Originally Posted by cattlekiller
Forgot to mention in Firepro editing the AI logic was done in a menu where you used %'s on which and what action is used and when.

I personally dont see the current engine(Havok) used by Yukes being able to do this, but in with the amount of sliders and tendencies found in the NBA 2K games might be hopeful for a future game.
Pretty sure Havok engine is used for physics, but not artificial intelligence. I do agree that Yukes or Visual Concepts needs to completely re-write the A.I. and make it entirely customizable. That way people can go in and make high-flyers (RVD, Sin Cara and Rey), power (Ryback & Henry), brawlers (Cena & 'Taker), submission (Bryan and Del Rio) wrestlers and everyone else more unique. The shoddy A.I. has held this series back almost more than anything else, IMO.

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