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Old 06-19-2015, 03:39 PM   #13
Money99
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Re: NHL 16 - Picking Through the Details (Game Informer)

Quote:
Originally Posted by actionhank
Or even just have height and weight come with limiting factors. You could be a 7ft tall forward if you want, but he would be more limited in speed and agility. Smaller guys would have the ability to be quicker and more nimble, but at the obvious expense of ability to protect the puck.

EA could fix that with a bit of re-thinking of the process. It's worked in FPS games for a while now. Guys who were 'heavier' would be slowed down, but more damaging. Quicker guys can get around, but get knocked down more easily.
I think another approach is to assign points to certain attributes.
If a guy is 7' and 265'lbs that accounts for 25 points.
100 Speed = 20 points. 100 Shot = 20 points.
And each team can't go over 200 points (or something like that).

That way there is no way you can have a full team of Shaq's with the speed of Kane on one team.

With a Cap on points, teams will be forced to be more versatile.
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