Yeah this is another good one. I don't think you should not be allowed to go back at all because there's still a chance you accidentally pressed the steal button. That being said, you more or less know you're going to be able to swipe the bag based on your jump. So if a pitch out or a bad jump occurs you can generally react quick enough to run back if the catcher throws to second, so it's not really fair to the defense.
Thanks for the feedback! I originally thought about just doing the video purely on steals and bunts because they really are the two biggest issues, but felt it might get a bit boring detailing each of the scenarios/reasons why both are unbalanced online.