Snuck in some early testing this morning, a couple of thoughts.
World Class only so far.
Similar to FIFA 16:
- Sprint Speed determines the twitchy/speedy animations.
- Acceleration lowered results in bursting.
- Acceleration lowered too far results in stamina gauge remaining filled.
- Lowering Pass Speed reduces drilled pass effectiveness, but does not mean CPU won't use it.
- Increase in Shot Error means more shot variety/quality, distances, etc.
Possible difference from FIFA 16:
- Lowering Marking actually seems to make CPU more aggressive in tackles.
- Lowering Marking does not mean automatic burst.
Very brief video with the following settings:
Sprint 1/1 - Just testing thresholds here, seeing how far it can go.
Acceleration 48/48 - Tested 40/40, 45/45 and 47/47, all bursting, but did not test with the lower marking at the time, or the super low Sprint Speed.
Pass Speed 40/40 - Still the same with pass speeds able to reach 40-60 when drilled. Air Balls look much better, less loopy, except for set pieces, at times.
GK 40/40 - Too many two-handed saves, was interested to see if this does anything.
Marking 40/40 - Interested to see if it carries over from 16, seems to be, and does not seem to hurt the shape. I do see the outside backs tuck in a bit much, but not sure if that is relative to marking.
RF 30/30 - Seems to be a bit more contained. May bump it back up to 50 to see how the above works with that combo.
**Early days, so this is by no means a set, or is even necessary for others to test, as it is simply a "raw" test - that could change by the next post.
I highly suggest using the default sliders before doing any adjusting.**