View Single Post
Old 12-12-2016, 10:51 AM   #1
Kanobi
H*F Cl*ss *f '09
 
Kanobi's Arena
 
OVR: 14
Join Date: Apr 2003
Posts: 5,979
Blog Entries: 17
Player Body Types need to be far more varied for Madden '18

Madden 17's player models are graphically and technically impressive in terms of detail, lighting, textures, etc. However, they seem too similar from one player to the next with only height, weight, and muscle definition offering any real at-a-glance variety.

I suggest EA improve this by implemening the following for Madden 18:

Preset options to form a base body type:
- Base body type categories: Skinny, Normal, Large, Fat
- Sub body type templates: top-heavy, bottom-heavy, normal
- Muscle defintion types: Ripped, Normal, flabby

Slider adjusted options for further customization:
- Upper Torso vs Leg length ratio
- Arms (width, depth and Length)
- Shoulders (width, depth)
- Chest (depth, width)
- Abdomen (width, depth)
- Thighs (Width, depth)
- Calves (Width, depth)
- Feet (length)

With these options - along with height and weight adjustments... at the hands of the developers and users...the visual, on-field realism of the player models would be off the charts...far exceeding that of this year's models. Coupled with improved player movement and interaction, Madden 18 would be leaps and bounds more visually impressive on the field than any of its predecessors.

Last edited by Kanobi; 12-12-2016 at 10:58 AM.
Kanobi is offline  
Reply With Quote
Advertisements - Register to remove