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Don King Presents: Prizefighter Hands On Preview: IGN

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Old 05-15-2008, 08:16 AM   #9
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Re: Don King Presents: Prizefighter Hands On Preview: IGN

I like how that big of a punch knocks a guy down, but there's no life to it. The animations are very stiff. The outside of the ring stuff looks interesting, but the in ring action looks pretty bad.
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Old 05-15-2008, 09:11 AM   #10
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Re: Don King Presents: Prizefighter Hands On Preview: IGN

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Originally Posted by dQbell
I like how that big of a punch knocks a guy down, but there's no life to it. The animations are very stiff. The outside of the ring stuff looks interesting, but the in ring action looks pretty bad.
I agree. And the Calzaghe knockdown punch on Pavlik didn't even hit him. The collision detection in this early build is bad.

No wonder they're hesitant on releasing any real gameplay footage.

I have a feeling this game will only be good for the story mode. The boxing itself will be mediocre.
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Old 05-15-2008, 09:50 AM   #11
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Re: Don King Presents: Prizefighter Hands On Preview: IGN

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Originally Posted by Money99
I agree. And the Calzaghe knockdown punch on Pavlik didn't even hit him. The collision detection in this early build is bad.

No wonder they're hesitant on releasing any real gameplay footage.

I have a feeling this game will only be good for the story mode. The boxing itself will be mediocre.

I have a feeling that this will only be a rental. Play through the story mode and thats about it. Its Heavyweight only and looks like the scheduling options are limited at best so I don't see it having much legs. I have no idea how the on-line aspect will be, but I would imagine that if you just play randoms it would be a cheese festival.
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Old 05-15-2008, 10:22 AM   #12
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Re: Don King Presents: Prizefighter Hands On Preview: IGN

Quote:
Originally Posted by Money99
I agree. And the Calzaghe knockdown punch on Pavlik didn't even hit him. The collision detection in this early build is bad.

No wonder they're hesitant on releasing any real gameplay footage.

I have a feeling this game will only be good for the story mode. The boxing itself will be mediocre.
Yes, collision is definitely an issue. In that IGN article they make the comment that it's due in early June and so maybe they can fix the collision stuff. Many said the same about MLB 2K8's framerate issues. It's not going to happen.
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Old 05-15-2008, 03:51 PM   #13
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Re: Don King Presents: Prizefighter Hands On Preview: IGN

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Originally Posted by dQbell
Yes, collision is definitely an issue. In that IGN article they make the comment that it's due in early June and so maybe they can fix the collision stuff. Many said the same about MLB 2K8's framerate issues. It's not going to happen.
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Old 05-15-2008, 09:44 PM   #14
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Re: Don King Presents: Prizefighter Hands On Preview: IGN

The game play look blaw. How hard is it to make punches look realistic. Those hooks to the body just look goofy. I am willing to keep an open mind.
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Old 05-20-2008, 11:54 AM   #15
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Re: Don King Presents: Prizefighter Hands On Preview: IGN

Yeah, that "knockout shot" looks like an old Butterbean knockout shot. I remember watching an old Butterbean fight that was obviously fixed because when ESPN showed the replay the "knockout shot" didn't come any closer that like 5 inches from his opponent's head.

This build of the game was only a month from shipping if i'm not mistaken. I really doubt the collision detection will be fixed. The Gamespot preview had significant collision detection issues as well and I KNOW that was pretty much the final build of the game with only a month until ship.
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