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Fight Night Round 4 Sneak Peak (IGN)

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Old 09-11-2008, 08:24 PM   #9
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Re: Fight Night Round 4 Sneak Peak (IGN)

Quote:
Originally Posted by Buddy Knox
Lennox! Glad to see my boy in the game. He's got some grey in his hair now, I guess everyone gets older lol. 40 licensed boxers! That's definitely a step up from Round 3. I'm really excited for this one.

"How dare these boxers challenge me with their primitive skills? It makes me angry. They're just as good as dead." Iron Mike Tyson

Peace to the Champ!
where you seeing 40 boxers bro? i'm hoping that EA can get Thomas " The Motor City Cobra" Hearns in the game.
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Old 09-11-2008, 10:17 PM   #10
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Adding to this title will only make it stronger - making a solid career mode and this will be the best title since..... well, FNR3.
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Old 09-11-2008, 10:32 PM   #11
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Re: Fight Night Round 4 Sneak Peak (IGN)

FNR3's career mode was very primitive and linear. A career mode for boxing has so much potential with all the belts, rankings, weight class jumping going on, so many things... I can't help but feel limited with EA's approach in the Fight Night series.

It's good to see they took a step in the right direction with reach now being factored in.
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Old 09-12-2008, 02:36 AM   #12
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Re: Fight Night Round 4 Sneak Peak (IGN)

Quote:
Originally Posted by Motown
where you seeing 40 boxers bro? i'm hoping that EA can get Thomas " The Motor City Cobra" Hearns in the game.
The guy says it in the video.
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Old 09-12-2008, 09:08 AM   #13
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Re: Fight Night Round 4 Sneak Peak (IGN)

Apparently this guy was at the Expo and reported this:

http://www.neogaf.com/forum/showthre...=334363&page=3

Quote:
Fight Night Round 4 - An all new physics engine and hundreds of new impact points. It looks better than Fight Night Round 3, but nothing mind blowing.
I like the sound of hundreds of new impact points. I wonder if Wlad Klitscho has a giant one on his chin?

Another quote from the same site:

Quote:
As previously stated here Fight Night R4 was shown, looked early visually but the improvements sound totally solid - no more invisible wall, degrees of getting hit, different reaches for fighters
Someone else commented that Tyson looked 'sharp'.
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Old 09-12-2008, 09:10 AM   #14
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Re: Fight Night Round 4 Sneak Peak (IGN)

More comments from the Expo:
Source: http://www.saintsreport.com/forums/s...65#post1345965

Quote:
Just got done with EA. Fight Night Round 4 is looking very, very good. Peter Moore was in attendance and debuted the first in-game footage. The graphics look a little rough, but he said they are at about 70%. The amazing this is, even if the graphics shipped out at 70%, this game would likely still be incredible. The real king is the physics engine. There's no more pre-dertimined sequences when you land/miss punches. This means no more knocking a guy down when you actually whiffed. The speed, power, angle, etc of your punches affect your opponents now, where they were just hit/miss before. This means no two punches will ever be the same again.

They have also removed that dead space in between boxers that used to drive me nuts. They previously had that invisible wall in there to prevent clipping, but now it's gone and your boxer can really work his inside game, if that's his style. They have also added proportionate boxers. Whereas in previous versions, reach didn't matter, in FNR4, it's a big deal.
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Old 09-12-2008, 03:36 PM   #15
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Re: Fight Night Round 4 Sneak Peak (IGN)

Quote:
Originally Posted by Money99
More comments from the Expo:
Source: http://www.saintsreport.com/forums/s...65#post1345965
WOW!!!

can't wait for this!
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