Re: WWE Legends of WrestleMania Demo Available, Impressions Here
Been playing the demo for about an hour now, so here's some of my impressions:
In the demo, you can either have an exhibition match between Andre & Hogan with Heenan being a selectable manager, or you can "Relive" the Austin-Rock match as Austin and try to complete the objectives that you are given in the match.
As I stated earlier, it's really difficult to defeat wrestlers who have a manager in their corner. The manager gets on the apron to try to distract you, give their client a pep talk to increase their energy, or pull their foot onto the ropes as you're making the cover. They'll also grab your foot if you bounce off the ropes in their direction. Although it can be a bit frustrating, it's also very fun. I had to lay the smackdown on Heenan so I could cover Andre for the three-count.
The gameplay is VERY different from SVR. The game goes for more of an arcade feel(although I feel SVR is already has an arcade feel haha), and it does a good job at it. There's not nearly as many moves to cycle through, but you can't tell too much during the match. I remember one point where it got annoying after Rock hit me with like four straight Samoan Drops lol. The "quick time" grapples are actually pretty fun. I expected it to ruin the gameplay, but it's not as easy as it looks, and it adds alot of back and forth action. The only downside is that the moves used in the quick time grapples don't really link well together.
The AI seems much smarter. They won't just hover over you when you're down. They're always on the attack. Counters are ALOT better than SVR. Sure, there are counters in the game, but it's not every other move like SVR.
Graphics look good. I was actually thinking it'd look a little better, but oh well.
Commentary is very hit or miss. JR & King comment on the story between Rock and Austin a bit, which is cool. But they'll go silent for minutes at a time. I don't know if they just didn't put all the lines in for the demo, or if that's just how it'll be. I'll say this, at least the commentary isn't annoying like SVR. When JR/King are silent, you really don't notice until they start talking again, and then you go "Oh, I haven't heard them in awhile" lol.
It's not perfect. As I said, the movesets aren't nearly as in-depth. The fact that managers seem to be able to put their opponents feet on the ropes no matter where you are in the ring is weird. Yet, if a manager isn't involved, ropes breaks seem nonexistent regardless of how close you are to the ropes. There's issues like that, but overall, I think the positives are outweighing the negatives. Afterall, it's an arcade game, it's not gonna be pure realism
I dunno, I think that's about all I got for now.
My main worry is that after mastering the controls, the game might become too easy. I'm gonna keep playing and see if that's the case, if not, I think I'm going to end up buying it. The roster is awesome. The nostaligic value is great. I'm glad there's going to be an option to import the SVR09 roster into the game. It's definitely got it's flaws, but that's to be expected with the first game on a new engine. But it seems solid enough to make for a FUN ARCADE game. I bet multi-player will be great
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Last edited by TimmeH; 03-05-2009 at 01:03 PM.
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