07-22-2009, 07:52 AM
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#26
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MVP
OVR: 20
Join Date: Aug 2008
Location: Delaware
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Re: NCAA Football 10 Patch Released For 360
I just played a game on AA, with default sliders. Keep in mind that I super simmed the defense because I have limited time before work, and as with past versions, the super sim of the defense leads to CPU scores 99% of the time.
PSU (Me) vs Memphis (CPU)
Score: 42-35
First Downs: 17-17
Offense: 519-448
Rushing: 28-173-3/14-88-2 (Memphis was down 35-14 at one point)
Passing: 14/22 346-3-1 / 28/37 360-2-1
3rd Down: 3-8 / 3/9
Red Zone: 6 att, 4 TD / 6 att, 3 TD
TOP: 12:02 / 8:00
Penalties: 6/50 (3 Holding, 1 FM, 1 clip) / 0 penalties for Memphis
Punts: 3 - 43.3 / 4-37.8
All in all the default sliders look great, but I super simmed the defense so Memphis invariably got a few 90 yard TD passes, and I think they got a 93 yard pass play with :02 left in the first half.
Memphis is rated a D+ on defense, so there may be some tweaking involved, but I cannot complain with the offense. The super fast pass rush from the cpu is slowed down, and you can actually get outside on tosses since the DE/OLB don't make up 9 yards in 1 second.
There still is the problem of 45 spd DT's running step for step with a 95 speed RB (Green in the case of PSU). We're not talking a short period of time, we're talking a good 15-20 yards.
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