Home

NCAA Football 10 Patch Released For 360

This is a discussion on NCAA Football 10 Patch Released For 360 within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 07-22-2009, 07:49 AM   #25
MVP
 
OVR: 15
Join Date: Jun 2004
Re: NCAA Football 10 Patch Released For 360

Quote:
Originally Posted by Football4Natic
Why would they not work?

And yes they do work

I just put Run blocking at 100 for the cpu and put my rush defense at 0 in AA level and I cant stop the cpu run game...is relentless

They changed the names of some of the sliders

The offense and special teams are the same but for defense is like this now

Pass Coverage Instead of Awareness

Pass Rush instead of Knockdowns

Interceptions remains

Rush Defense instead of break blocks

Tackling the same
Patch works perfectly no I need to re think my sliders
feeq14 is offline  
Reply With Quote
Advertisements - Register to remove
Old 07-22-2009, 07:52 AM   #26
MVP
 
OVR: 20
Join Date: Aug 2008
Location: Delaware
Blog Entries: 36
Re: NCAA Football 10 Patch Released For 360

I just played a game on AA, with default sliders. Keep in mind that I super simmed the defense because I have limited time before work, and as with past versions, the super sim of the defense leads to CPU scores 99% of the time.

PSU (Me) vs Memphis (CPU)

Score: 42-35
First Downs: 17-17
Offense: 519-448
Rushing: 28-173-3/14-88-2 (Memphis was down 35-14 at one point)
Passing: 14/22 346-3-1 / 28/37 360-2-1
3rd Down: 3-8 / 3/9
Red Zone: 6 att, 4 TD / 6 att, 3 TD
TOP: 12:02 / 8:00
Penalties: 6/50 (3 Holding, 1 FM, 1 clip) / 0 penalties for Memphis
Punts: 3 - 43.3 / 4-37.8

All in all the default sliders look great, but I super simmed the defense so Memphis invariably got a few 90 yard TD passes, and I think they got a 93 yard pass play with :02 left in the first half.

Memphis is rated a D+ on defense, so there may be some tweaking involved, but I cannot complain with the offense. The super fast pass rush from the cpu is slowed down, and you can actually get outside on tosses since the DE/OLB don't make up 9 yards in 1 second.

There still is the problem of 45 spd DT's running step for step with a 95 speed RB (Green in the case of PSU). We're not talking a short period of time, we're talking a good 15-20 yards.
pdiehm is offline  
Reply With Quote
Old 07-22-2009, 07:54 AM   #27
Pro
 
SportGamer24's Arena
 
OVR: 8
Join Date: Dec 2002
Re: NCAA Football 10 Patch Released For 360

Time for the sliders board to blow up
SportGamer24 is offline  
Reply With Quote
Old 07-22-2009, 08:02 AM   #28
Pro
 
OVR: 60
Join Date: Mar 2009
Blog Entries: 28
YES! Just downloaded the patch! YES!
marcoyk is offline  
Reply With Quote
Old 07-22-2009, 08:19 AM   #29
Banned
 
OVR: 16
Join Date: Jul 2009
Location: Ft. Lauderdale
Re: NCAA Football 10 Patch Released For 360

Ok all my slider work will be on Heisman as AA is still not good or challenging at all even with sliders

There is a huge problem now

I read about this on the ps3 patch but don't know how they fixed it...

I set the cpu run blocking to 100 because there is no run game for the cpu pre patch. now on post patch i set it to 100 again and i dont get ran on a lot but more test to come

So i put cpu run blocking at 100 and human rush defense at 0

this should make the cpu run better but the issue now is that when you kick off...all of your defenders are knocked down pancake style on returns.

I allowed 2 kick off returns for td's and all my defenders were knocked down on both returns.

I was thinking what could be the issue and figured out it was the maxed out run blocking for the cpu...

The issue is that without maxed out run blocking we might never see a consistent run game

If we max it out we should but then kick returns are broken and a joke as we will be on the ground all the time.


I gotta figure something out
Football4Natic is offline  
Reply With Quote
Old 07-22-2009, 08:20 AM   #30
Rookie
 
greenhead's Arena
 
OVR: 1
Join Date: Jul 2009
Re: NCAA Football 10 Patch Released For 360

Do we have any confirmation from EA that there will be a second patch to fix the myriad of other issues with this game? Or, will they promise us a patch (like the alt uniform patch a few years ago) and then just stop responding to posts...or tell us it is too late, and they need to start working on next year's game?
greenhead is offline  
Reply With Quote
Old 07-22-2009, 08:25 AM   #31
Rookie
 
OVR: 2
Join Date: Jul 2008
Re: NCAA Football 10 Patch Released For 360

I just downloaded the game to my hd (first time I've done that for any game), and I got the patch when I started the game up from the hd just now. Will the patch automatically be applied to the disc as well (in case I start the game from the disc)?
tigre373 is offline  
Reply With Quote
Advertisements - Register to remove
Old 07-22-2009, 08:27 AM   #32
MVP
 
OVR: 15
Join Date: Oct 2004
a 2nd patch has already been confirmed.
bonannogiovanni is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 07:59 AM.
Top -