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NHL 10 Interview: Part 2 (UGO)

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Old 08-12-2009, 11:16 PM   #9
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Re: NHL 10 Interview: Part 2 (UGO)

It's great to see David stress authenticity as much as he did/has.

It's kind of reassuring to feel as though the NHL dev team seems to really get it. That there should be room at the table for both casual and hardcore gamers within their game.

I'm beginning to think that the sport game developers are now starting to realize, that not all gamers, want to be able to just pick up their game and have fun blowing out the cpu. That there is a decent percentage of people out here that want to be challenged...in a fair way. That for many...the fun is found in the challenge, not just the winning all the time.
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Old 08-13-2009, 12:04 AM   #10
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Re: NHL 10 Interview: Part 2 (UGO)

Nice read. I like the direction this game is going.
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Old 08-13-2009, 01:17 AM   #11
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Re: NHL 10 Interview: Part 2 (UGO)

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Originally Posted by D.L.
One thing that's new too this year is that we have new game styles. Obviously, one is skill level. That's how good the AI is; how good they're playing against you. When we were doing the new precision passing feature where you could pass anywhere, it's basically a through pass. You get to control the speed and direction of your pass. We realized that only the hardcore guys are going to use that. If your causal, you just want a simpler experience, you don't want to put that much thought into every pass you make. What we did is, right from the start we have new game styles. It's basically like slider presets, like how tough is passing, how much control do you have over passing, how much control do you have over checking, how much control do you have over game speed, and all this. When you buy the game it's pretty much like last year; if people don't want to change game style they don't have to. But, if you change game style you can go even more casual which is much more arcade-y where passing is tape to tape every time. But, if you go up to normal, one level above the default, that brings the game a bit slower, you get hit a lot harder, and you have more control over your passing. Then, you can actually go to hardcore style, which slows the game down even more, to be more realistic, and that's where you have passing 100% control, manual passing, which is like a through pass. You can do whatever you want with it and guys will skate onto it. You also have control over the speed of the pass, so you can do small little passes or really hard passes. In addition to that, Checking is even harder. So, if you play on super star skill level with hardcore game style, you are getting as close to a real experience of an NHL game as I've ever seen in a video game. I mean, just getting up the ice, making good passes, becomes a challenge. On the other hand it's way more rewarding because you have full creativity to do whatever you want coming up the ice. I play that way all the time now and it's hard to go back. Basically what we're going to be telling people is that online play is all-star skill level and normal game style. If you go online, that's how it's going to be. We're really trying to make this as authentic an experience as possible. Not for everyone, because the default game style and skill level is geared more causal so they can get up and have fun, but the hardcore guys can go in and simply change game styles.
Reading this makes me a very happy hockey fan. Though I was hopeful that they would go full hardcore with EASHL, at least the offline portion of the game sounds to be about as simtastic of a hockey game that you can get.

Last edited by Qb; 08-14-2009 at 10:38 AM. Reason: fixed your quote box, RealmK
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Old 08-13-2009, 04:18 AM   #12
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Re: NHL 10 Interview: Part 2 (UGO)

Great find really sounds nice
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Old 08-13-2009, 09:32 AM   #13
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Re: NHL 10 Interview: Part 2 (UGO)

Quote:
Originally Posted by VeryEvilAsh
With the new intimidation factors will we see an enforcer role in BAP? I guess you wouldn't want to be this online, but it would be pretty cool to see glitchers bobble the puck in attempt of a curve shot.
I can't find it now, but on one of the blogs or early previews there was "Be A Tough Guy" listed amongst the modes.

I wonder if there's a separate BAP for goons?
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Old 08-13-2009, 09:40 AM   #14
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Re: NHL 10 Interview: Part 2 (UGO)

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Originally Posted by Money99
I can't find it now, but on one of the blogs or early previews there was "Be A Tough Guy" listed amongst the modes.

I wonder if there's a separate BAP for goons?
I doubt it. It will most likely just be as it was in 09 with different seasonal goals depending on what player type you were.
If i remember correctly if you were a sniper, dangler you had seasonal goals to score a certain amount of goals and total points.

My guess would be for a tough guy would be to have seasonal goals for hits and fights.
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Old 08-13-2009, 03:59 PM   #15
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Re: NHL 10 Interview: Part 2 (UGO)

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NOTICE HOW THERE IS NO PRE-RELEASE EXPANATION OF BUYING MICROSOFT GAMER POINTS TO UPGRADE YOUR ATTRIBUTES. WAIT TIL WE BUY THE GAME, HUH?

If it's in the game it's lame! Authenticity award revoked in 2010.

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You are a complete tool. Tell mommy to monitor your internetz usage.

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