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Madden NFL 10 FAQ - Part 1

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Old 09-09-2009, 02:28 PM   #25
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Re: Madden NFL 10 FAQ - part 1

Transcribed...gimme my swag!


Top Questions:

1) What is the first patch?
  • Added Super Bowl and Playoff Field conditions for Online Franchise
  • Fixed False Start Grieving issues with Online games
  • Fixed video player issue where video would hang on latent connections
  • Improved uploaded highlight quality
  • Switched ranked online games to 7 min Q's
  • Fixed random stability issues
  • Added Broadcast Cam!
Gameplay Specific fixes:
  • Tuned slider effectiveness (Run blocking and broken tackles esp.)
  • Changes run blocking slider to not effect special teams
  • Made fatigue effect ratings more
  • Fixed WR release to where receivers release to both sides
  • Fixed incorrect spotting on punts out of bounds
  • Reduced/removed holding on kicking plays
  • Improved toe drag catch logic
  • Improved pursuit angles for outside running plays
  • Fixed defenders in pursuit running away from O-Line
  • Better play recognition in man coverage
  • Fixed double pass online exploit
2) When is the patch coming out?
Patch is up for approval from MS, expecting approval this week, and release next week but it's in the hands of MS at this point.

3) What is being done to stop the effectiveness of passes to the flats?
Hoping to adress this in second patch

4) What being done to improve blocking?
We are looking at this issue and hope to find some fixes for patch 2

5) What's being done to fix the replay cutoffs on highlights?
Will be fixed in patch 2.

6) What's being done to improve the accuracy of simulkated franchise stats?
Working to decrease Qb yardage and increase RB TD's. Hoping to get this into patch 2.

7) Are there any plans to fix the effectiveness of the PA Qb draw?
We plan to release a video showing ways to contain this play. We don't feel like it's a money play and releasing a counter via video will go a long way towards contasining it.

8) Any plans to change pursuit for cpu defenders?
Looking to address in 2nd patch

9) Pursuit for offensive players?
Next roster update will have increased pursuit angles for offensive players that should cut back on defensive TD's.

10) Any plans to get stadium specific sounds working correctly?
We are currently lookign at this and hope to get the fix into the 2nd patch as well.


11) Are you working to adding more features to online franchise such as salary cap, contracts, etc?
Absolutely but it won't be soon due to the complexity of the matter.

12) Are their plans to add sliders for online games and online franchise?
Not for Madden 10, will be looking at adding it for Madden 11 though.

13)
Any plans to add more auto replays?
Currently working on and trying to get in for Patch 2

14) Why isn't the ability to choose what you want to challenge?
Priority for this is low since real NFL refs would look to correct more than just what was specifically challenged by the coach.

15) Why so many restriction on Wildcat formation?
We tried to limit exploits by limiting some of the things you are able to do in normal plays. No plans to unlock the formation fully for offline.

16) Why is it so hard to get sacks against the CPU?
Lame duck throws have drastically released sacks since the Qb can throw out. We are looking at ways to increase sacks.
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Last edited by bgdave39; 09-09-2009 at 02:33 PM.
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Old 09-09-2009, 02:30 PM   #26
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Re: Madden NFL 10 FAQ - part 1

Hopefully in part two we hear about the CPU AI (especially blitzing too often). Thanks for the videos Ian.
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Old 09-09-2009, 02:30 PM   #27
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Re: Madden NFL 10 FAQ - part 1

I saw the patch addresses the superbowl and playoff presentation for online franchise, but does that mean we get the kickoff and thanksgiving logos as well in online franchise?


That's one of the biggest things that makes it feel like a franchise than a league.
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Old 09-09-2009, 02:31 PM   #28
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Re: Madden NFL 10 FAQ - Part 1

i think offensive pursuit and fixing recognition in man coverage will make a bigger difference than many will expect
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Old 09-09-2009, 02:31 PM   #29
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Re: Madden NFL 10 FAQ - Part 1

Auto instant replays need to be fixed. Not having your TD played back is absolutely crazy!
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Old 09-09-2009, 02:32 PM   #30
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Re: Madden NFL 10 FAQ - part 1

The first patch really isn't for me since I don't online game like that so I am looking forward to the second patch, however, I would like to just sit back and watch a broadcast cam CPU vs CPU game or two or 25. Lol. I used to like doing that back in the day on the PS2 so I look forward to that in patch #1.

Ian - No brown hat??? Lol. Are you rocking your post Madden 10 launch hat, now? Ha. As for more big play instant replays, you GOTTA get that in the second patch and not just for offensive big plays. I noted this in my list to you and hopefully, you can get in some replays on penalties but I do think that showing actual pass interferences with outstretched arms pushing and defenders using "arm bars" need to be added and PI calls need to be bumped up in order to accommodate replays on penalties. It's just something I feel is definitely needed and if you can't get it in, this year, let's shoot for next year, eh?

Still diggin' the game even without the patches. I'm on my second season of my Jets franchise (15-1 with Superbowl win in first season. 0-1 second season, so far) but I haven't played the game "seriously" with at least 7 min quarters and "complete focus and care", yet. I want to wait til the next roster update before I truly get serious about my 'chise. I've been running a LOT of practices and getting through the Madden Moments, more so, after my first season. LOVE this game, Ian, and I look forward to the patches. Kudos....
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Old 09-09-2009, 02:35 PM   #31
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Re: Madden NFL 10 FAQ - part 1

Quote:
Originally Posted by bgdave39
Transcribed...gimme my swag!


Top Questions:


1) What is the first patch?
  • Added Super Bowl and Playoff Field conditions for Online Franchise
  • Fixed False Start Grieving issues with Online games
  • Fixed video player issue where video would hang on latent connections
  • Improved uploaded highlight quality
  • Switched ranked online games to 7 min Q's
  • Fixed random stability issues
  • Added Broadcast Cam!
Gameplay Specific fixes:
  • Tuned slider effectiveness (Run blocking and broken tackles esp.)
  • Changes run blocking slider to not effect special teams
  • Made fatigue effect ratings more
  • Fixed WR release to where receivers release to both sides
  • Fixed incorrect spotting on punts out of bounds
  • Reduced/removed holding on kicking plays
  • Improved toe drag catch logic
  • Improved pursuit angles for outside running plays
  • Fixed defenders in pursuit running away from O-Line
  • Better play recognition in man coverage
  • Fixed double pass online exploit
2) When is the patch coming out?
Patch is up for approval from MS, expecting approval this week, and release next week but it's in the hands of MS at this point.

3) What is being done to stop the effectiveness of passes to the flats?
Hoping to adress this in second patch

4) What being done to improve blocking?
We are looking at this issue and hope to find some fixes for patch 2

5) What's being done to fix the replay cutoffs on highlights?
Will be fixed in patch 2.

6) What's being done to improve the accuracy of simulkated franchise stats?
Working to decrease Qb yardage and increase RB TD's. Hoping to get this into patch 2.

7) Are there any plans to fix the effectiveness of the PA Qb draw?
We plan to release a video showing ways to contain this play. We don't feel like it's a money play and releasing a counter via video will go a long way towards contasining it.

8) Any plans to change pursuit for cpu defenders?
Looking to address in 2nd patch

9) Pursuit for offensive players?
Next roster update will have increased pursuit angles for offensive players that should cut back on defensive TD's.

10) Any plans to get stadium specific sounds working correctly?
We are currently lookign at this and hope to get the fix into the 2nd patch as well.


11) Are you working to adding more features to online franchise such as salary cap, contracts, etc?
Absolutely but it won't be soon due to the complexity of the matter.

12) Are their plans to add sliders for online games and online franchise?
Not for Madden 10, will be looking at adding it for Madden 11 though.

13) Any plans to add more auto replays?
Currently working on and trying to get in for Patch 2

14) Why isn't the ability to choose what you want to challenge?
Priority for this is low since real NFL refs would look to correct more than just what was specifically challenged by the coach.

15) Why so many restriction on Wildcat formation?
We tried to limit exploits by limiting some of the things you are able to do in normal plays. No plans to unlock the formation fully for offline.

16) Why is it so hard to get sacks against the CPU?
Lame duck throws have drastically released sacks since the Qb can throw out. We are looking at ways to increase sacks.
Sticky this... One thing I was somewhat put off by was the lack of questions in regards to offline franchise in video 2. Thats just being picky though

I have to say this - the problems being fixed by the patch in this year's game are more minor than last years. At least the game is very playable (and fun!) for me pre-patch #1
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Old 09-09-2009, 02:37 PM   #32
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Re: Madden NFL 10 FAQ - Part 1

Thanks 4 the update Ian...this isn't the big one IMO i can't wait for the 2nd patch...YEA BUDDY
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