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NBA 2K10: My Player Hands-On (IGN)

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Old 09-21-2009, 09:08 PM   #1
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NBA 2K10: My Player Hands-On (IGN)

IGN has posted their hands-on preview of NBA 2K10.

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"Your player begins at the creation stage. If you played NBA 2K10: Draft Combine then sculpting your player should be routine by now. You design everything from their shoe color to the animation styles for just about every move on the court. The mechanic is wonderfully deep and allows for plenty of different looks for your wannabe baller."
Platform: Xbox 360
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Old 09-21-2009, 09:27 PM   #2
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Re: IGN NBA 2k10: My Player Hands-on

cool hopefully that framerate issue has been fixed

Last edited by Rockafella2x; 09-21-2009 at 09:44 PM.
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Old 09-21-2009, 09:29 PM   #3
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Re: IGN NBA 2k10: My Player Hands-on

I am just glad we finally have something like this is an nba game. In Madden I hate the influence thing, this looks like being a team player will influence the game a lot.
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Old 09-21-2009, 09:32 PM   #4
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Re: IGN NBA 2k10: My Player Hands-on

He seemed to have learned the lesson most people learned from the combine: that My Player success comes from playing real basketball (DC exploits aside).

Not much to take away from that writeup though, he didn't say much. He didn't like that there wasn't an indicator of when he would get called up to the NBA, but there is no magic number (in real life anyway). You just bust your ***, get As and let things play out.
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Old 09-21-2009, 09:45 PM   #5
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Re: IGN NBA 2k10: My Player Hands-on

WOW... help defense... FINALLY! Players were leaving their men, coming over to help... opens up the game immensely.

BUT... again with that damn overhead pass. Makes up for what seems like 40% of the passing motions.
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Old 09-21-2009, 09:53 PM   #6
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Re: IGN NBA 2k10: My Player Hands-on

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Originally Posted by Tha_Kid
He seemed to have learned the lesson most people learned from the combine: that My Player success comes from playing real basketball (DC exploits aside).

Not much to take away from that writeup though, he didn't say much. He didn't like that there wasn't an indicator of when he would get called up to the NBA, but there is no magic number (in real life anyway). You just bust your ***, get As and let things play out.
Yeah, I can't believe that he would want a stupid "call up" meter or the like. That would be totally lame.
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Old 09-21-2009, 11:05 PM   #7
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Re: IGN NBA 2k10: My Player Hands-on

I like that video also, can't wait to be playing in these games with My Player. Also don't like seeing those overhead passes so much. Not sure if its in this game but it was in the DC, don't like how players stop after throwing a pass ahead while going up court, wish they would keep running. Game is looking pretty good to me though. Hope I actually get drafted by the Bobcats at 15, thats where my guy is projected.
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Old 09-21-2009, 11:19 PM   #8
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Re: IGN NBA 2k10: My Player Hands-on

The pg play by the ai is kind of suspect at times especially when it comes to decision making on the fastbreak opportunities in DC.
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