Touché on Double Dribble.
NBA 2K10 post-patch is a marked improvement over the retail release. I'm not denying that. But for me, there are still issues, albeit minor, like: the automatic alley-oops when I'm attempting a normal pass; a few unnecessary "bump" shooting animations in the paint causing my player to make a shot attempt more difficult than it should be; and there are still a few defensive rotation fallacies prevalent in the AI (i.e. the player guarding the pick, more often than not, pulls off his man at times when it's not necessary, thus leaving his assignment with an easy scoring opportunity) to name a few. And in MY honest opinion, the "sluggish control" engine has gotten old. And this is coming from someone that's been playing NBA 2K since NBA 2K3. Even though Live IMO is an inferior game, it is miles ahead of the 2K series in terms of control. I'm not saying the game is unplayable. It's just that once you've gotten accustomed to the quality delivered by their 2007 lineup of bball games (more notably, CH 2K8), that sets a standard in quality that the last 2 games haven't come close to reaching. I understand that others may feel differently, and I respect that. But as a fan, this is how I feel about what NBA 2K has become.