02-24-2010, 04:15 PM
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#6
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MVP
OVR: 33
Join Date: Jul 2002
Location: Houston, TX
Posts: 4,812
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Re: World of Outlaws: Sprint Cars Review
Right, but are you simulating driving it or watching it on TV? I guess the same argument could be made for almost any sport, but having it as a major knock in a genre that's lacking it across the board doesn't seem natural to me. Different strokes. Most guys that are into racing games have a different mindset than the presentation guys in an NFL game, for example.
Reasoning is pretty simple--in a typical sports broadcast, there's a single focal point of action. In basketball, it's where the ball is. Same with football. In a racing sim, you have 43 cars (in NASCAR), or 24 in an A feature in WoO. You can't have traditional commentary because nobody's going to care if somebody goes for a pass 17 places behind you, which is what a typical TV broadcast does--hop from hot spot to hot spot. The alternative is to give commentary on the player's actions, and then it's no longer like a broadcast but something else entirely. There's no simple fix.
I agree it would be cool to have your career stats or achievements touted in some sort of in-game presentation, but no game on the market does that that I can recall--let alone a $20 title.
The track record in the game is probably a full second or more slower than most guys run online, and on Volusia I'm at 13.46, so it makes sense as far as online victories.
I still don't know how you don't get slide jobbed every corner by the cars on Pro in arcade, though. I can nail a line perfectly and the AI will still dive under you and try to take the corner away, and if you burn the slightest bit of speed spinning the tires, you'll get eaten alive on the exit on the larger tracks. The smaller bullrings are easier to just plow forward and stay there, but it's bizarre to me.
Are you using setups or anything to help the car? I didn't touch any setup options since you can't use any of them online, which makes the cars a lot more squirrely than in career mode.
Last edited by TCrouch; 02-24-2010 at 04:30 PM.
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