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EA Sports Season Opener: Football Titles

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Old 03-15-2010, 03:58 PM   #9
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Very good read. Thanks for posting.
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Old 03-15-2010, 04:42 PM   #10
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The reason farve threw so many is because a high percentage of online users just run to the vikings because they are oneof the 3 best teams. And of course most ppl cant win without the best teams
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Old 03-15-2010, 07:25 PM   #11
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Re: EA Sports Season Opener: Football Titles

Ain't this old news. I think this certain info was in a thread posted be a few people late last week including Steve-o. But thanks for the reminder bro. This will help madden 11 out some.
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Old 03-15-2010, 10:02 PM   #12
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As usual... a bunch of nothing from EA
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Old 03-15-2010, 10:12 PM   #13
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I do worry about the online focus
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Old 03-15-2010, 10:16 PM   #14
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It doesn't seem like everyone is reading this article with attention to detail. Old news? Some of it may be, but there's a very interesting portion that not one of ya has mentioned yet. Actually, this is the most important part of this article.

The paragraph where they touched on percentage rates for stiff arms and highlight moves anyone? Does that paragraph not make you wonder about whats under the hood in these football titles.

Let me break it down for you. The paragraph is basically saying that there is a success rate percentage in regards to how often a stiff arm, spin, etc will work. They're saying its only supposed to work 20 something percent of the time, well what about the players actual stiff arm rating? Does it even matter what the rating is, or is it fully based on the percentages?

That would explain the weird physics in Madden. If everything is based on a percentage, then the ratings will not have a big effect ya know.

Thats why momentum doesn't really mean much in this game. If the percentages dictate that this truck move aint gonna work this time around, it doesn't matter if you're plowing ahead full speed with a bruiser RB to meet a lightweight corner back who's in a weird position, the corner is GOING to make the tackle. See what I'm saying.
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Old 03-15-2010, 10:20 PM   #15
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This sounds like the same news story from a couple of days ago. I just hope these guys are mining/using their data properly. If a hit stick only works 23% of the time, and it's meant to work 50%, you don't simply make it more easy to use the hit stick. You have to look at 'why' it was only working 23% of the time. Were people using it when they weren't supposed to? If so, then you need to train the gamers better so they know 'when' to use it and 'when' not to use it.

All of the data they are collecting has as much potential to do harm the game design as it does to benefit it.

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Old 03-15-2010, 10:22 PM   #16
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Quote:
Originally Posted by TheCreep
It doesn't seem like everyone is reading this article with attention to detail. Old news? Some of it may be, but there's a very interesting portion that not one of ya has mentioned yet. Actually, this is the most important part of this article.

The paragraph where they touched on percentage rates for stiff arms and highlight moves anyone? Does that paragraph not make you wonder about whats under the hood in these football titles.

Let me break it down for you. The paragraph is basically saying that there is a success rate percentage in regards to how often a stiff arm, spin, etc will work. They're saying its only supposed to work 20 something percent of the time, well what about the players actual stiff arm rating? Does it even matter what the rating is, or is it fully based on the percentages?

That would explain the weird physics in Madden. If everything is based on a percentage, then the ratings will not have a big effect ya know.

Thats why momentum doesn't really mean much in this game. If the percentages dictate that this truck move aint gonna work this time around, it doesn't matter if you're plowing ahead full speed with a bruiser RB to meet a lightweight corner back who's in a weird position, the corner is GOING to make the tackle. See what I'm saying.
Ratings dictake the success rating(percentage) atleast thats how they said it work in NFL HC
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