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UFC Undisputed 2010 Captured Gameplay Videos

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Old 03-29-2010, 10:03 AM   #1
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UFC Undisputed 2010 Captured Gameplay Videos







Platform: Xbox 360 / PS3
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Old 03-29-2010, 10:23 AM   #2
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Re: UFC 2010 Gameplay Video

There's some really good stuff in that second video. Glad to see the step punch toned down. Game looks really fluid.
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Old 03-29-2010, 10:51 AM   #3
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Re: UFC 2010 Gameplay Video

The clinch work looked really good.
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Old 03-29-2010, 12:13 PM   #4
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Re: UFC 2010 Gameplay Video

I lived vid 4 showing hardy doing full plum knee's to the head/upper torso in quick succession instead of always tying them to a muay thai whip
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Old 03-29-2010, 12:33 PM   #5
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Re: UFC Undisputed 2010 Captured Gameplay Videos

The ref is still way too fast at stopping the fight and letting the guy on the floor get up.
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Old 03-29-2010, 01:19 PM   #6
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Re: UFC Undisputed 2010 Captured Gameplay Videos

Looks good, but the game will get stale again on the ground. They rely on motion capture, so the same thing gets repeated over and over again from ground positions. I'd like to see something where say you are in open guard and want to try to kick them off. Well you aren't going to do the same thing every single time and them block it the same way each time. Say you are a little quicker than they are blocking, well you wouldn't get them totally off you, but you could push them back. Then you have a better position. Instead if you don't succeed, you go back to the same position you were before.
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Old 03-29-2010, 01:36 PM   #7
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Re: UFC 2010 Gameplay Video

Awesome
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Old 03-29-2010, 01:38 PM   #8
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Re: UFC Undisputed 2010 Captured Gameplay Videos

Quote:
Originally Posted by p_rushing
Looks good, but the game will get stale again on the ground. They rely on motion capture, so the same thing gets repeated over and over again from ground positions. I'd like to see something where say you are in open guard and want to try to kick them off. Well you aren't going to do the same thing every single time and them block it the same way each time. Say you are a little quicker than they are blocking, well you wouldn't get them totally off you, but you could push them back. Then you have a better position. Instead if you don't succeed, you go back to the same position you were before.
to me the biggest problem on the ground is that you click the right stick and bam, you're attempting a submission. So say half guard down is arm-bar for arguments sake, you will be in the correct position attempting an arm-bar. There is no submission blocking it just happens no matter what.

Still no confirmation on the effect of leg kicks, and I hope they got rid of throw/slam counters being practically auto submissions. The other thing i noticed is scale is still slightly off. McSweeney or whatever's head is twice the size of Mir's and he looks like a giant, as do the refs.

I expect flaws, most of those aren't that bad, but I just hope I can get out of submissions and that leg kicks will have an impact. I hope the throw reverse thing is gone too.
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