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Your New UFC / WWE THQ Community Manager

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Old 05-28-2010, 03:39 PM   #9
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Re: Your New UFC / WWE THQ Community Manager

Quote:
Originally Posted by DEFTFUNDAMENTALZ
Welcome to the family. I hope that the Flash KO's can be reduced, and the decisions increased for offline play.
Probably better to say "reduce number of KOs overall", as the problem isn't actual Flash KOs (like 1 minute into the fight with minimal damage kind of thing), but rather that such a high percentage of fights end in KOs, especially against the Captain Insano CPU, which flies in throwing bombs every time no matter who it is. There should be a higher percentage of TKOs, subs, and decisions than KOs, but it's definitely in the 50%+ KO range, at least in my experience on Expert. It's kinda ridiculous when someone like Hazelett, who doesn't have much of a striking game to speak of can still KO someone in the 2nd round on a regular basis...
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Old 05-28-2010, 03:41 PM   #10
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Re: Your New UFC / WWE THQ Community Manager

Always a good think when a Dev/Community Manager chimes in to let us all know that they are listening to some of our displeasures with a product. Thanks a million. If only the College B-ball game devs had done this Yeah had to sneak that in. Peace fellows and yes since yesterday for me the online has been a lot better.
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Old 05-28-2010, 03:46 PM   #11
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Re: Your New UFC / WWE THQ Community Manager

Quote:
Originally Posted by Stumbleweed
Probably better to say "reduce number of KOs overall", as the problem isn't actual Flash KOs (like 1 minute into the fight with minimal damage kind of thing), but rather that such a high percentage of fights end in KOs, especially against the Captain Insano CPU, which flies in throwing bombs every time no matter who it is. There should be a higher percentage of TKOs, subs, and decisions than KOs, but it's definitely in the 50%+ KO range, at least in my experience on Expert. It's kinda ridiculous when someone like Hazelett, who doesn't have much of a striking game to speak of can still KO someone in the 2nd round on a regular basis...
Yeah, you're right. On advanced I am having a helluva time getting to the third round. Pretty frustrating right now, but I am glad the Tank is here to get some feedback.

By the way love your midnight release website Stumble.

That is the reason I avoid those things like the plague.
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Old 05-28-2010, 03:50 PM   #12
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Re: Your New UFC / WWE THQ Community Manager

Welcome Tank! I love this game. UFC 10 is solid as is, despite it's issues. I'm confident that you guys will rectify the problems with a patch in a timely manner so that everyone can enjoy the game as much as I do.

I'm looking forward to hearing from you again soon.
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Old 05-28-2010, 04:08 PM   #13
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Re: Your New UFC / WWE THQ Community Manager

Drop the amount of KOs overall by about 50-60% and i will gladly give this game another chance.

Over 70+ fights in career and exhibition and only ONE has gone to a decision....and that was mainly due to me running away for 15 mins .

Decisions are a part of the game.....But in 10 they are non-existant.

Good your addressing the lag....
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Old 05-28-2010, 04:18 PM   #14
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Re: Your New UFC / WWE THQ Community Manager

Niiiiice,

Welcome to OS

Oh ant to piggy back on The KO's, I would say reduced the KO rate and raise the TKO rate(rock moment) or do something with the stamina..

Anything but the solution that we had for last year's game
(seem like they made the strikes too weak)

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Old 05-28-2010, 04:20 PM   #15
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Re: Your New UFC / WWE THQ Community Manager

Welcome on board
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Old 05-28-2010, 05:03 PM   #16
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Re: Your New UFC / WWE THQ Community Manager

Welcome to OS Tank - my spiritual home.

You're already aware of my views on the Ko frequency and the issues with cpu v cpu from our conversation at the UFC Community.

The guys on OS are a mature bunch (in the main) and it should lead to some good discussions.

Anyhow, welcome over here too, good to have you onboard both here and on the UFC Community.

Looking forward to a patch fairly soon (ish)

Thanks Tank,
Mark

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