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NHL 11 First Hands-On Impressions (Gamespot)

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Old 06-08-2010, 01:45 AM   #9
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Re: NHL 11 First Hands-On Impressions (Gamespot)

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Originally Posted by slinger45
am i the only one who thinks the hits in this game are already way too much....watch a real nhl game and let me know how many humongous hits there really is
Watch a game of NHL 11 and let me know how many humongous hits there are.

Oh wait...
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Old 06-08-2010, 04:22 AM   #10
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Re: NHL 11 First Hands-On Impressions (Gamespot)

Yeah the talk of the "huge hits" hasn't really got me too worried about them being overdone...well, maybe just a bit.

But overall I do trust EA Canada not to go too far with this. The hits as they are now imo, are plenty big enough. So hopefully they won't go too much further with it.

It's great to see some more news starting to trickle out now about the game. Man, I can't wait to see some gameplay videos!
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Old 06-08-2010, 08:41 AM   #11
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Re: NHL 11 First Hands-On Impressions (Gamespot)

Quote:
Originally Posted by slinger45
am i the only one who thinks the hits in this game are already way too much....watch a real nhl game and let me know how many humongous hits there really is
Agreed it seems they keep focusing on these big hipchecks which hardly anyone does anymore.. kind of the same way boardplay is..
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Old 06-08-2010, 10:06 AM   #12
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Re: NHL 11 First Hands-On Impressions (Gamespot)

Quote:
Originally Posted by slinger45
am i the only one who thinks the hits in this game are already way too much....watch a real nhl game and let me know how many humongous hits there really is
This is where the NDA is killing me... I wish I could directly reply to your comment, as I too don't like to hear "huge hits" when touting the improvements for NHL11. But I think that phrase was somewhat misused. I guess all I can say at this point is that checking will be governed by real-world physics. I saw the results of this with my own eyes and I'm confident it will be an improvement over the animation-based system used in prior years.
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Old 06-08-2010, 10:49 AM   #13
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Re: NHL 11 First Hands-On Impressions (Gamespot)

It's a video game promotion. Gamespot was told exactly what they should emphasize in order to build hype.

Plus as Qb said, the hitting is governed by a physics engine. So it's not like they are adding in "brand new massive hit animations." Nobody here has played the game(that can talk about it) so just because gamespot is saying you can pull off massive hits, doesn't mean that you will see them at every turn. It certainly looks like the days of being able to simply carry the puck into the zone along the boards every damn time may be over.

(ps. Qb that's about as good as you could have worked around an NDA and still pretty much gave an answer)

Last edited by 06woz; 06-08-2010 at 11:05 AM.
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Old 06-08-2010, 12:44 PM   #14
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Re: NHL 11 First Hands-On Impressions (Gamespot)

I hope its possible to turn of the broken sticks. I'm worried it can get more annoying than fun and realtistic :S

EA have a way of over doing things from time to time.
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Old 06-08-2010, 12:49 PM   #15
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Re: NHL 11 First Hands-On Impressions (Gamespot)

Wonder if broken sticks will be in OTP or club?
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Old 06-08-2010, 03:15 PM   #16
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Re: NHL 11 First Hands-On Impressions (Gamespot)

I know I'm in the minority, but the "huge hits" line was music to my ears. I'm an NHL Hitz Pro veteran, so obviously I like a little arcade flair to my hockey. I hope (for the masses) that it will be realistically implemented, but freaks like me can go into the settings/sliders and jack it up a few notches to fit our tastes. Hit Stick FTW!
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