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Madden NFL 11 Video: Developer Series - All About Gameplay

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Old 06-08-2010, 11:01 PM   #9
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Re: Madden NFL 11 Gameplay Changes Exposed - IGN Vid

Quote:
Originally Posted by Afrikan
those animations just do not look right.... I hope the final version does not look or move like that.... it's not just the running animations (which don't look realistic) but the transition between each different animation that just looks totally off.....it just looks weird. Its like different artist working on a painting.
Thats old footage the entire developer series seems like it was recorded months ago.
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Old 06-08-2010, 11:05 PM   #10
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Re: Madden NFL 11 Gameplay Changes Exposed - IGN Vid

All the other EA Sports games are going more physics based this year. I think the Madden team will learn from them and then implement it into M12.

Personally M11 should be good, but it won't be complete until it's more physics. As above I agree it doesnt look right.

The animation branching just doesnt work as well.
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Old 06-08-2010, 11:10 PM   #11
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Re: Madden NFL 11 Gameplay Changes Exposed - IGN Vid

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Originally Posted by myownsun
Thats old footage the entire developer series seems like it was recorded months ago.
I agree with this guy. Not to say that the final product will be leaps and bounds more smooth, but that definitely resembled old footage. Not to mention that it's obvious these dev series were recorded in one sitting (unless they are injecting recent gameplay footage into the already-recorded films).
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Old 06-08-2010, 11:13 PM   #12
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Re: Madden NFL 11 Gameplay Changes Exposed - IGN Vid

Quote:
Originally Posted by myownsun
Thats old footage the entire developer series seems like it was recorded months ago.
That's an assumption
The running animations need a lot of work.
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Old 06-08-2010, 11:20 PM   #13
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Re: Madden NFL 11 Gameplay Changes Exposed - IGN Vid

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Originally Posted by Scottdau
This game looks sick! Can't wait.
+1. Can't wait!
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Old 06-08-2010, 11:21 PM   #14
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Re: Madden NFL 11 Gameplay Changes Exposed - IGN Vid

They say each blocker has a specific assignment that they will follow no matter what, correct? Or did I misunderstand something? How defined are their assignments, and are there any variables?

Say you're running off-tackle from the I-formation. What would your fullback's assignment be? Block a specific player (let's say the outside linebacker) or would he know to lead the halfback and block whoever approaches first? What I mean by that is if a DT gets right by the guard, will the FB give up his pre-determined assignment and block the guard, or run right past him?

What happens when your TE pancakes the guy he was supposed to block? Does he know to keep moving and block the next guy, or does he stay behind and keep trying to block someone he ran over?

I suppose I'm just taking things too literally, but I figure the question must be asked. The devs have never had a good grip on the blocking engines, so I'm still a tad nervous about that. Also, I agree that the animations look very odd and the transitions are rather robotic. But as long as the game plays right and they fix a lot of their past gameplay issues, it won't bother me.
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Old 06-08-2010, 11:21 PM   #15
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Re: Madden NFL 11 Gameplay Changes Exposed - IGN Vid

I don't understand how it can be simpler, yet deeper at the same time.
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Old 06-08-2010, 11:26 PM   #16
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Re: Madden NFL 11 Gameplay Changes Exposed - IGN Vid

Quote:
Originally Posted by Jono078
All the other EA Sports games are going more physics based this year. I think the Madden team will learn from them and then implement it into M12.
I was just thinking the same thing Jono.

Just to hear them mention about "branching animations" just doesn't sound right...when as you mentioned, other EA games are going the way of true physics. Hopefully Madden will have this physic engine added for next year.
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