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NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

This is a discussion on NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes within the EA Sports NHL Legacy forums.

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Old 06-09-2010, 01:29 AM   #9
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

Chara also knows how to get deked out by Ray Whitney. LOL

On another note, I am glad to see that one branch of EA Sports actually cares about improving their sports title. EA Canada will always get my money as long as they keep doing what they are doing. Keep up the good work guys.
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Old 06-09-2010, 01:49 AM   #10
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

Quote:
Originally Posted by Flamesfan102
http://forum.ea.com/eaforum/posts/list/45/744956.page
Thanks.
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Old 06-09-2010, 09:26 AM   #11
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

I'll be getting my impressions on these items up as soon as I get some free time to do a proper feature for the front page. In the meantime, I'll gladly answer questions -- only pertaining to physics, faceoffs, broken sticks, and new dekes! -- in this thread. Fire away and please respect the fact that there are certain things about which I cannot speak.
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Old 06-09-2010, 09:38 AM   #12
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

How many new dekes are there? Are there any player specific dekes? Or dekes that can only be performed be elite players?

As far as the new physics goes how did collisions with the boards looks? And if you knock someone over and they slide into the boards does their body react to the collision with the boards, or do you actually have to hit the person into the boards for their to be interaction like in NHL 10?

Thanks!!
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Old 06-09-2010, 09:42 AM   #13
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

In regards to the new physics, how differently does the puck react?
They mentioned subtle bumps and players getting knocked off stride. How does this feel? And is it realistic?
Is it like NHL2K10 (but hopefully not as slow)?

I'm also interested in ch46647's question regarding dekeing and whether or not everyone on the ice can perform them.

Thanks!
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Old 06-09-2010, 09:55 AM   #14
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

Does the new physics system include shooting, specifically, wrist and snap shots? Will the puck still have a set trajectory (I think there was really only 8 places a puck could be shot in NHL 10, and you couldn't really score shooting at the goalies head or for the 5 hole, so really 6 places you could score) and fly on a rope to that point in the net? Do you have to do the wind-up motion in order to generate any power behind the shot, making it the only viable way to score cleanly?
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Old 06-09-2010, 10:03 AM   #15
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

QB, Alain's email stated you could speak about hands-on. Does that include gameplay?
If so, how was the CPU AI? It was mentioned someplace that Rammer wanted to make the AI smarter and the goalies more realistic. Did you notice that?
Will it be harder to break down the D but once you do, you'll have a more realistic chance of scoring on the tender?

Thanks!
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Old 06-09-2010, 10:47 AM   #16
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Re: NHL 11: Physics, Faceoffs, Broken Sticks, & New Dekes

Qb, are the new dekes just the four that you can do by holding the left bumper and 'flicking' each direction?

Are the old 1 on 1 'set up' and 'pull' dekes gone?

Are there any new 'set up' and 'pull dekes'?

Can you comment on how the real time physics improves these dekes?

and lastly, with the new real time physics, does this mean we will have completely real deflections, so that a puck will bounce off of something according to the angle they hit the stick(object) at?

thanks
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