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More NCAA Football 11 Detailed Information (Tradition Football)

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Old 06-17-2010, 11:48 AM   #25
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Re: More NCAA Football 11 Detailed Information (Tradition Football)

i like how chew clock is now in strategies with a counter called up tempo.
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Old 06-17-2010, 12:00 PM   #26
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Re: More NCAA Football 11 Detailed Information (Tradition Football)

Quote:
Originally Posted by bonannogiovanni
It's not clear yet, I hope that you can chew the clock even on defense but I doubt it.....
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Old 06-17-2010, 12:16 PM   #27
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Re: More NCAA Football 11 Detailed Information (Tradition Football)

Quote:
Originally Posted by canes21
I know the chew clock is inb the demo. But do both teams run it all game long like it appears in the demo? That would be a big improvement. If it did that and we had an option of how much time it takes off, then I would be happy. A 7 second runoff is not enough for me. I am happy it runs all game long now in the demo, but I would like it to be 20 seconds and when in conservative moide it takes off 25 seconds. We need options for that.

Example
Chew Clock Normal - 20
Chew Clock Conservative - 25
Chew Clock Aggressive - 10

If we had those options it would definitely satisfy me for this year.
YES!!

Good God this is what we need. Just like madden.
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Old 06-17-2010, 12:24 PM   #28
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Re: More NCAA Football 11 Detailed Information (Tradition Football)

Is it really that hard to put an accelerated clock in the game like the one Madden has?

And again, jump the snap... SMH
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Old 06-17-2010, 12:44 PM   #29
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Re: More NCAA Football 11 Detailed Information (Tradition Football)

Nothing about being able to add-on to stadiums I gues.
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Old 06-17-2010, 12:48 PM   #30
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Re: More NCAA Football 11 Detailed Information (Tradition Football)

Quote:
Originally Posted by HokieB
I thought you had to hit a button last year to activate Chew Clock. In the demo, it does it automatically. So there's a big difference right there.
You do have to set chew the clock in the demo and it isn't on automatically. Here's how the demo works:

While huddling:
The play clock will skip down to 29s when you get to play selection. This is not chew clock.
If you want to chew the clock, set tempo to conservative. With conservative tempo, after you choose your play, the play clock skips down to 10s. This is like the chew clock in '10.

With no huddle:
The play clock does not skip down to 29s when choosing your play. You can snap the ball with 35s remaining on the play clock if you're fast enough.
I'm not sure how conservative tempo works with no huddle, but I'd assume it would do nothing.
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Old 06-17-2010, 04:51 PM   #31
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Re: More NCAA Football 11 Detailed Information (Tradition Football)

Quote:
Originally Posted by jello1717
You do have to set chew the clock in the demo and it isn't on automatically. Here's how the demo works:

While huddling:
The play clock will skip down to 29s when you get to play selection. This is not chew clock.
If you want to chew the clock, set tempo to conservative. With conservative tempo, after you choose your play, the play clock skips down to 10s. This is like the chew clock in '10.

With no huddle:
The play clock does not skip down to 29s when choosing your play. You can snap the ball with 35s remaining on the play clock if you're fast enough.
I'm not sure how conservative tempo works with no huddle, but I'd assume it would do nothing.
Sorry, don't have access to the demo at the moment.

What are the Tempo Options? Aggressive, Balanced, and Conservative?

If so, maybe Aggressive doesn't chew the clock at all, Balanced chews it to 29 seconds, and Conservative chews it to 10 seconds.

God I hope the AI uses it appropriately.
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Old 06-17-2010, 05:52 PM   #32
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Re: More NCAA Football 11 Detailed Information (Tradition Football)

I guess nobody knows if the quarter lengths will be the same given the new clock system?
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