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Originally Posted by DaveDQ |
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It did look that way but I also see some options to maneuver and counter. I'm not going to sit there and trade shots. If someone wants to do that..ok..but I will be patient and then spinning back fist to the kisser!
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I love fighting with Tim Sylvia.. We call him the "Glass Tank" on the Dev Team, for me he is probably the most entertaining heavyweight to play with. He is so big and powerful that you catch people and win or get knocked out (like Sylvia in real life, who has beaten some of the best fighters in the world in flash victories). The thing I love is that people look at him and underestimate him in the game.. Then get ROCKED.
I really can't wait for you guys to get your hands on the game.. Especially if you are a fan of the actual sport. There are no gimmicks in this game, it's about knowing what to do in a real fight, knowing the real risk/reward of every move or angle. What is the right strike at the right time, right defense at the right time, right position in the ring, when strike when to takedown when to pass when to submit. It's not about complicated control schemes and rock paper scissor gimmicks or random dice rolls, it's about YOU doing the right thing (which we don't stop you from doing with poor response or complicated memorization of controls).
I have never been more excited about a game I worked on than I am about this one.
(edit: The flash KO was because Sylvia was caught with a huge overhand right while in the process of winding up a huge opposite hand strike and was hit at almost exactly the most vulnerable moment
also, the Framerate of this video capture/playback is no where near 60, which is what the game runs at, it looks WAY smoother than this
and yes, you can do whatever you want to the HUD, full/dynamic/gone).