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Fight Night Champion Blog: A Quick Look at Gameplay with Video

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Old 01-16-2011, 03:24 AM   #17
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

Looks pretty awesome, much improved. Still has plenty of room to improve in the coming years, but they may finally have found the right formula for FN gameplay upon which to build. Hagler looks and fights realistically great, but not convinced with Hearns. He looks too big, not skinny enough, and I saw little of his powerful long punches. I wonder how many specific animations they have for punches. It's the key step to making each boxers feel different. If you're going to have less than 100 licensed boxers, it should be easy to get the punching animations of each boxer's punches simulated correctly. I think they have started to do that with some animations, but perhaps not enough yet.
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Old 01-16-2011, 05:31 AM   #18
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

The boxer graphics look worse than FN4. I can't pinpoint exactly what looks off, but every video leaves me with this same feeling.

Does anyone else feel this way?
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Old 01-16-2011, 09:00 AM   #19
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

I wish they have better camera angles to use this time around. I do not like the default camera the way it centers all the time. The gameplay is still a little too sluggish for me. If thats the speed when they have full stamina imagine when their energy gets half way or depleted. You can tell the crowd will dead again.
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Old 01-16-2011, 12:16 PM   #20
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

Quote:
Originally Posted by jtdribbles25
starting to like what I see....but why does hearns have to be so "thick" wheres this guy???
Yeah, Hearns looks more like a light heavyweight in that video.

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Old 01-16-2011, 02:32 PM   #21
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

Hearns was the computer AI at the highest difficulty setting, so at least its not cheesy this year; but it definitely doesn't seem to offer much of a challenge.
Hearns was not aggressive at all, and his jab seemed ineffective.

Hopefully i'm just overanalyzing things.
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Old 01-16-2011, 02:51 PM   #22
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

Quote:
Originally Posted by Vast
Hearns was the computer AI at the highest difficulty setting, so at least its not cheesy this year; but it definitely doesn't seem to offer much of a challenge.
Hearns was not aggressive at all, and his jab seemed ineffective.

Hopefully i'm just overanalyzing things.
Looks like we're going to have to bump up that CPU Off awr slider............Just hope we don't get some lame cheese like that instant Jab-Counter from FNR4
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Old 01-16-2011, 03:23 PM   #23
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

Now that I've looked at the pic of hearns, his ingame avatar is entirely too big.
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Old 01-16-2011, 03:32 PM   #24
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Re: Fight Night Champion Blog: A Quick Look at Gameplay with Video

I feel like the camera is too overbearing. It accentuates the two boxers to where the ring looks too small. Fortunately, Phobia mentioned there are alternate camera views, but the one in this video is too zoomed in and heavy feeling.
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