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MLB 2K11 Patch v1.1 Notes

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Old 03-09-2011, 07:02 PM   #9
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Re: MLB 2K11 Patch v1.1 Notes

Quick question. Is there a way to get the patch somewhere else and put it on a flash drive? i don't have internet at home.
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Old 03-09-2011, 07:14 PM   #10
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Re: MLB 2K11 Patch v1.1 Notes

Quote:
Originally Posted by Yeah...THAT Guy
I don't have the game yet but I'm a little confused about this:
Fix problem with contract amounts that was causing some low budget teams to occasionally run out of money 10+ years into the franchise.

I keep reading that players aren't getting big enough contracts so that there won't be many free agents because everybody has enough money to resign their guys.
These contract "issues" people are seeing are coming up after 1-2 simmed seasons. Not 10+.
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Old 03-09-2011, 07:18 PM   #11
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Re: MLB 2K11 Patch v1.1 Notes

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Originally Posted by WILLGAMER
Okay, I have a question. I am a bit confused as to what you guys exactly mean about the fatigue in players in franchise mode. Can anyone explain this to me?
On the human controlled team the players do not fatigue from day to day if you manually play the games. For instance your starting pitcher will pitch a game and the next day he will have a fatigue of 99 (no fatigue loss). Position players are the same to my understanding. The players on the CPU controlled teams fatigue properly and all players, both human and CPU, fatigue properly if you simulate the game.

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Old 03-09-2011, 07:45 PM   #12
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Quote:
Originally Posted by opd897
On the human controlled team the players do not fatigue from day to day if you manually play the games. For instance your starting pitcher will pitch a game and the next day he will have a fatigue of 99 (no fatigue loss). Position players are the same to my understanding. The players on the CPU controlled teams fatigue properly and all players, both human and CPU, fatigue properly if you simulate the game.
How does 2k Sports overlook something like that? That's just ridiculous! Thanks for the info though. I appreciate it.
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Old 03-09-2011, 08:26 PM   #13
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Quote:
Originally Posted by opd897
On the human controlled team the players do not fatigue from day to day if you manually play the games. For instance your starting pitcher will pitch a game and the next day he will have a fatigue of 99 (no fatigue loss).
same thing happened in 2k5
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Old 03-09-2011, 09:06 PM   #14
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Re: MLB 2K11 Patch v1.1 Notes

If this is 1.1, doesn't that imply that this is a patch that has YET to come? The one on release day would have been 1.0. Am I missing something?
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Old 03-09-2011, 09:41 PM   #15
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Re: MLB 2K11 Patch v1.1 Notes

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Originally Posted by tinpanalley
If this is 1.1, doesn't that imply that this is a patch that has YET to come? The one on release day would have been 1.0. Am I missing something?
I was wondering the exact same thing
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Old 03-09-2011, 09:48 PM   #16
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Re: MLB 2K11 Patch v1.1 Notes

Quote:
Originally Posted by tinpanalley
If this is 1.1, doesn't that imply that this is a patch that has YET to come? The one on release day would have been 1.0. Am I missing something?
Depending on how they do their numbering, the release version of the game probably would have been v1.0. Then the release day patch makes it v1.1.
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