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Madden NFL 12 - Six Things You Need to Know About Franchise Mode (ESPN)

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Old 05-18-2011, 01:50 PM   #9
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Re: Madden NFL 12 - Six Things You Need to Know About Franchise Mode - ESPN

Man after hearing about the Cut days and revamped IR system was enough for me to preorder. Hopefully all this stuff is implemented correctly. Good Job Ea guys!
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Old 05-18-2011, 01:52 PM   #10
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Re: Madden NFL 12 - Six Things You Need to Know About Franchise Mode (ESPN)

Cut day is great, but are we forced to keep 10 OL again this year? Most NFL teams have 8 OL max and then use the 2 other roster spots on other positions. Madden has forced us to carry 10 OL.
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Old 05-18-2011, 02:01 PM   #11
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Re: Madden NFL 12 - Six Things You Need to Know About Franchise Mode (ESPN)

I hope the mode lives up to the hype. Can't wait to hear reviews before I go buy it.
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Old 05-18-2011, 02:57 PM   #12
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Quote:
Originally Posted by jlukes
Cut day is great, but are we forced to keep 10 OL again this year? Most NFL teams have 8 OL max and then use the 2 other roster spots on other positions. Madden has forced us to carry 10 OL.
Great question. I think instead of having all 5 positions lister in the drop downs, it should be simple grouped to C, G, T. Players could still be designated a LT or a RG, but it would allow for us to keep a starter for each position, and one backup that's versatile enough to play both positions, as most teams do.

But, I'm not sure, but the requirement MAY only be 3 Gs on the roster total, 3 Ts, and 2Cs. I'm not sure, though.
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Old 05-18-2011, 03:21 PM   #13
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Re: Madden NFL 12 - Six Things You Need to Know About Franchise Mode (ESPN)

Quote:
Originally Posted by JaySmooov
Great question. I think instead of having all 5 positions lister in the drop downs, it should be simple grouped to C, G, T. Players could still be designated a LT or a RG, but it would allow for us to keep a starter for each position, and one backup that's versatile enough to play both positions, as most teams do.

But, I'm not sure, but the requirement MAY only be 3 Gs on the roster total, 3 Ts, and 2Cs. I'm not sure, though.
I really hope they eliminate position requirements altogether. I hate being forced to carry a FB or a minimum number of players at any position when my play style and philosophy doesn't dictate that I need those players.
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Old 05-18-2011, 03:33 PM   #14
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Re: Madden NFL 12 - Six Things You Need to Know About Franchise Mode (ESPN)

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Originally Posted by mburke2
I really hope they eliminate position requirements altogether. I hate being forced to carry a FB or a minimum number of players at any position when my play style and philosophy doesn't dictate that I need those players.
They may need us to keep balanced rosters so the whole system works with the CPU as well. Cause remember if your short something they wont let you play a game without signing a player. I rather be forced a random random player than have another bug the game during my franchise
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Old 05-18-2011, 03:36 PM   #15
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Re: Madden NFL 12 - Six Things You Need to Know About Franchise Mode (ESPN)

I really really really wish they'd put the relevant ratings in first so I wouldn't have to sort through all the irrelevant ratings.

If I'm looking at QB's, I don't care what the REC or TRK ratings are. Please put their AWR, THA, THP, etc... ratings first!
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Old 05-18-2011, 03:37 PM   #16
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Re: Madden NFL 12 - Six Things You Need to Know About Franchise Mode (ESPN)

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Originally Posted by Smoke316
They may need us to keep balanced rosters so the whole system works with the CPU as well. Cause remember if your short something they wont let you play a game without signing a player. I rather be forced a random random player than have another bug the game during my franchise
I think they could fix it so that you can play games as long as you have the required 53 players, regardless of what position they are. In the NFL coaches and teams are not required to carry say 3 DTs and 6 WRs or whatever the Madden requirements are. Its just something that bugged me because like I said if I don't need a FB on my roster I don't want to have to carry one if he's never going to play.
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