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Madden NFL 12 - Dynamic Player Performance to Play a Role During Games (IGN)

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Old 06-02-2011, 02:38 PM   #1
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Madden NFL 12 - Dynamic Player Performance to Play a Role During Games (IGN)


Looks like the dynamic player performance mechanic will play a role DURING games and will rub off on other players. The traits sound interesting, as well. Check out the full Madden NFL 12 Dynamic Player Performance article, right here.

Quote:
"Previously, I revealed how Madden NFL 12's Franchise mode handles fluctuations of a player's performance over the course of a season. Well, that stuff applies to every play of every game. Every player is rated on their confidence and consistency, which helps determine how much they are impacted by good and bad play.

That's right – players don't just affect themselves, but can influence an entire team. When a QB has it going, it can energize an entire offense. A great leader, for instance, can boost not only his own play, but those around him. And influential players who lose confidence easily can lower the play of the entire team. It works both ways."
Platform: Xbox 360 / PS3 / Wii

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Old 06-02-2011, 02:44 PM   #2
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Re: Dynamic Player Performance during games (from IGN)

this man for sharing lol...
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Old 06-02-2011, 02:45 PM   #3
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Re: Dynamic Player Performance during games (from IGN)

Awesome! Really sounds like they're trying to keep the game fresh everytime you put it in.
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Old 06-02-2011, 02:52 PM   #4
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Re: Dynamic Player Performance during games (from IGN)

This sounds a lot like the feature that was in NCAA a few years ago, yes?
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Old 06-02-2011, 03:04 PM   #5
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Re: Dynamic Player Performance during games (from IGN)

This is interesting -- very interesting. I had an inkling that it did change in-game, and not just game to game.

So does this suggest that the ratings that change from game to game in franchise mode are impacted exclusively by what happens on the field? When Looman explained it via the OS Q & A, I thought the ratings varied randomly aside from players that were on noted hot/cold streaks.

I hope the EA playbook/blog that accompanies this is fleshed out like the franchise blog. I don't expect the same level of detail -- but I don't want to have more questions than answers.
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Old 06-02-2011, 03:04 PM   #6
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Re: Dynamic Player Performance during games (from IGN)

Quote:
Originally Posted by cbc72
This sounds a lot like the feature that was in NCAA a few years ago, yes?
Nooo... NCAA had/has player composure and while it's kinda similar, this is much more deeper. In NCAA, a player with low composure would, miss a throw, drop a pass, or fumble the ball more often when in big games in pressure situations. DPP actually has traits for each player ie whether a QB will take off and run under pressure or stay in the pocket to complete a pass or whether a RB will step out of bounds near the sideline or duck his shoulders to try to get more yards. Not to mention that ratings actually change with this and it affects other players as well. This is waaaaay better than composure in NCAA.
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Old 06-02-2011, 03:05 PM   #7
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Re: Dynamic Player Performance during games (from IGN)

I see one MAJOR problem with this new feature........having to actually wait all the way til August 30th before I can fully try it out! LOL.

Other than that, I really like how they are describing DPP should work in Madden 12.
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Old 06-02-2011, 03:07 PM   #8
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Re: Dynamic Player Performance during games (from IGN)

Quote:
Originally Posted by cbc72
This sounds a lot like the feature that was in NCAA a few years ago, yes?
Yes. Maybe it is more fleshed out though. Not sure.

I think in NCAA there was a limit of a 3pt swing in terms of ratings? Not sure if there will be a cap in 12 or not. probably not since IGN said that Cutler could go from a 75 OVR to 95. Not sure if they were taking liberties with that though.
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