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Madden NFL 12 Video - Dynamic Player Performance Sizzle Trailer

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Old 06-03-2011, 12:42 PM   #1
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Madden NFL 12 Video - Dynamic Player Performance Sizzle Trailer


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Platform: PS3 / Wii / Xbox 360
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Old 06-03-2011, 12:45 PM   #2
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Re: Madden NFL 12 Video - Dynamic Player Performance

If only EA could make the commentary in the actual game that good.

Plus Eli looks quite large in this video.
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Old 06-03-2011, 12:48 PM   #3
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Re: Madden NFL 12 Video - Dynamic Player Performance

Excuse me while I go sign up for un-employment.
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Old 06-03-2011, 12:49 PM   #4
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Re: Madden NFL 12 Video - Dynamic Player Performance

Other than Eli looking rather bizarre (Head too small. Body too big.), the Dynamic Player Performance looked really cool. Man, if this is implemented properly and not overdone this is going to add a really fun dimension to game play. Awesome.
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Old 06-03-2011, 12:56 PM   #5
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Re: Madden NFL 12 Video - Dynamic Player Performance Sizzle Trailer

IF commentary is like that in-game, than I am sold. I was iffy on MAdden 12. But after this vid I am sold. I wonder what commentary will be like for generics
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Old 06-03-2011, 01:01 PM   #6
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Re: Madden NFL 12 Video - Dynamic Player Performance Sizzle Trailer

Hopefully this is not made with actual gameplay. On the third sack you can clearly see the end trying to tackle Manning after he gets up but just bumps of him (nr. 75 for the Eagles). And for some reason the guard (nr. 69 for the Giants) warps his way into Asante Samuel to tackle him after the interceptions. Werent this two things EA claims to have fixed?

Dynamic Player Performance on the other hand looks great. Finally a good rush will have som effect. Hopefully it also counts for pressure that result in incomplete passes aswell.
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Old 06-03-2011, 01:01 PM   #7
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Re: Madden NFL 12 Video - Dynamic Player Performance Sizzle Trailer

I love the video, but I am SEVERELY depressed that the Eagles jersey name font is still incorrect. It may seem minor to some, but that is part of their jerseys individuality that was correct in BOTH Madden 10 and 11. I just don't get how all of a sudden it didn't make the cut. What they have right now is what the 1960 kelly green alternates have (which, coincidentally, the 1960 kelly alt had the current font post-patch in M10/11)

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Old 06-03-2011, 01:07 PM   #8
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I wonder if those graphical overlays with the arrows will be in the game. Looks cool but un-broadcast. Also, if secondary AI is improved, how the hell does Nicks burn their secondary like that? Shouldn't they be in at least cover 4? Cool looking, but still waiting to see how this is implemented!
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