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NBA 2K12 Works Overtime With Online Issues, My Crew Not Gone Forever

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Old 10-29-2011, 10:24 AM   #25
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Quote:
Originally Posted by MeloNYK7
I feel like I paid $75 for a beta, which MIGHT become a retail game after the up coming patch. N I'm probably still gonna get it launch day next year(sad) that's how much of a die hard 2k fan I am. But its starting to get old, 65 plus for a BETA every year? SMH...
Yea, I feel the same way.... Why do I continue to do this every year....?
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Old 10-29-2011, 10:25 AM   #26
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Re: NBA 2K12 Works Overtime With Online Issues, My Crew Not Gone Forever

Its hard to believe that they could not implement legends online separate from quick match. Its obvious you would not mix all the teams together for ranked matches.

The private vs could of had a option to open up the legends rosters to play vs matches with your friends.
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Old 10-29-2011, 10:35 AM   #27
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Originally Posted by MeloNYK7
This man speaks the truth... I'm getting tired of all these offline players who play the CPU all day with adjusted sliders (cheese) and make smart remarks when the online base is not happy with the BS that is going on
Couldn't have said it better.
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Old 10-29-2011, 11:39 AM   #28
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Re: Kotaku's article on 2k12 online problems

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Originally Posted by coolcras7
How is that, they tried to so something in a year that should have taken at lease 2 then they give us a patch 9 days later, yeah 2k owes us, some of you need to grow up, every modern game offers DLC and somehow 2k is trying to screw us.
Yeah I definitely said that 2K owes us. Read my post again sir.

They definitely should have been more up front about things like lobbies, customizable sliders, and crew being out. Instead it was all roses in the leadup to release, and it seemed like 2K was trying to hide the fact that these major online features would be missing.

I'm not mad, I'm still enjoying the game for what it is at this point. But 2K certainly was misleading to a degree, especially in the OA insight when they said league commissioners would be able to control every aspect of the league when they can't even customize sliders and can only boot or promote other users, from what I've seen.
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Old 10-29-2011, 12:28 PM   #29
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Re: Kotaku's article on 2k12 online problems

Guys, settle down. Bickering back and forth doesn't offer anything productive.
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Old 10-29-2011, 12:38 PM   #30
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I honestly don't have any problems playing online at all. Maybe it's because I just don't play it as much as others simply because I have so much going on that I don't get the same experience as others. If you don't like the game don't buy it. Barkley's is not going to be in this yrs game and neither is Crew. I wanted them in the game as well, but I did get the best Basketball game I've ever played. Peace....................
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Old 10-29-2011, 01:07 PM   #31
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Re: NBA 2K12 Works Overtime With Online Issues, My Crew Not Gone Forever

All this article did was make me more frustrated with the company and the game..

1. What is he supposed to answer to these questions? It's all politically correct.. "yes of course we messed up, and yeah we're not working on fixing it because we care more about your money".. well that is definitely not going to happen so he'll give the answer everyone wants to hear "we have a top team working on it".

2. They have been using the same online code since Dreamcast? They've been receiving complaints about their online play for many years.. why is this the first year that they are finally 'addressing the issue'? (Which they haven't done so yet other than claim to do so in this article).. claiming they re-wrote the code and such and didn't have time to test it.. you shouldn't release a half done game and expect that the patches will take care of it because all you do is piss off your client base and make them wait..
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Old 10-29-2011, 01:12 PM   #32
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Re: NBA 2K12 Works Overtime With Online Issues, My Crew Not Gone Forever

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Originally Posted by IV THA UNITY
I would definitely like to see a postmortem report on how they continue to develop this game year after year and not fix the online issues. I mean the gameplay is fine, stop re inventing it and polish it and reallly fix the online. Then go back to adding features once the game actually works online as intended.

For me I look at it this way, if the gameplay is solid why not fix the one issue thats been bogging you down for years, instead of adding an existing element like online association when the online portion doesn't even work? This is not rocket science, maybe they need dedi servers. At least they to my knowledge I would think they would be better equipped to solve issues that arise quicker than having to wait 2 - 6 months to get the game somewhat playable online. I really want to play the game online but its been collecting dust for about two weeks now due to online being a wash.
While I agree with all of the things you said.. your casual gamers care about 'new features'.. people buy games when they know something new is in it.. it's the biggest gimmick there is.. to a hardcore guy such as yourself you will want some improved gameplay/animations and to fix the issues that were persistent in past titles.. but for the guy who buys it every few years or they want that person to get back to buying their title.. they will put things like 'my legend' for some guys who might be retro and consider going back and playing as some of the oldschool guys and such.. features sell games.. thats the truth.. in reality.. COD has been the same game for years now with the exact same engine, but they add some new classes and maps and people think act like it's a brand new game..
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