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Explaining NHL 12's Attribute System

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Old 12-06-2011, 10:50 AM   #17
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Wouldn't it be possible to make a sliding rating system depending on which league you play in? So say you're a 90 in the WHL, but that would only translate to a 75 in the NHL or something like that?
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Old 12-06-2011, 10:53 AM   #18
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Re: Explaining NHL 12's Attribute System

I agree Rogie, where is the goalie love in that post? I can't find anywhere what stats will help the most for my goalie. Kinda frustrating, especially the athletic area.
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Old 12-07-2011, 11:01 AM   #19
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Re: Explaining NHL 12's Attribute System

Did we ever establish what 'poise' does as an attribute?
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Old 12-07-2011, 05:07 PM   #20
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Re: Explaining NHL 12's Attribute System

"Poise" is an interesting attribute.

Created Be a Pro players don't have the attribute. It's only given to default roster players.

I could't find any info on poise anywhere.

Maybe it's the NHL series' equivalent of "clutch," which activates in the 3rd period when the game is on the line??
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Old 12-07-2011, 05:30 PM   #21
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Re: Explaining NHL 12's Attribute System

Quote:
Originally Posted by Fiddy
yup, hammering about it for 4 years or so, and as usual they (ea) ignore it.
Agreed on this one. Though the improvements they have made are actually good ones. The game isn't perfect and trust me I get frustrated too being a GM mode guy and feeling somewhat of the shaft on certain things. But hey, the game I still think plays a good game of hockey at the end of the day.
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Old 01-13-2012, 03:00 PM   #22
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How about EA lets all players (in club) receive a rating of 99? That way the playing field will be completely level, and the outcome of games will be solely based on the person(s) holding the controller.
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