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Originally Posted by nomo17k |
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From what I've been reading, I think quite a few guys will like the choice of slowing down the pitch speed...
One thing about stealing.... I thought (from in-game description) the pitch speed (at least the way you can adjust by the Pitch Speed slider) was not supposed to affect the stealing aspect of the game. So does this mean the steal success rate actually have depended on the pitch speed setting???
Anyways, I hope I can still bring the pitch speed up to the MLB level.
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I'm not a dev by any means but let me throw my theory out there.
First off, technically speaking, it's physically impossible to
only change the speed of a pitch, and nothing else, without then affecting the steal success rate of a runner.
I would assume that the reason pitch speed doesn't affect the stealing aspect is because the devs implemented a counterbalance, so that when you change the pitch speed slider, the game is secretly also changing something else (I don't know what that something else is, of course), whether it's the catcher's throw speed, or simply the steal success rate, so that in essence, your chance of stealing a base remains the same, because what you gained from a slower pitch, you lose in the catcher's thrown ball being slightly faster (or your slide being slowed down, or whatever it is the devs actually went with).
I think what Eddy was alluding to is that this counterbalance, like anything else would have limits. Speaking in strictly hypotheticals, let's say that they decided the best counterbalance was increasing the running speed of a base stealer. That would mean that as you lower the pitch speed slider, the speed of a base stealer is secretly, automatically lowered, so that the steal success rate remains the same. Let's say the game allowed you to lower pitch speed by say, 60 points. It would then need to reduce the runner's speed by 60 points. If you're stealing with David Ortiz, you now have a problem, because your basestealer literally has a speed of 0. That's why pitch speed sliders can only be expanded but so far without completely re-working things.
Of course that's an exaggerated example, and the game most likely modifies these things multiplicatively (with percentages), instead of with flat numbers, so you'd never have anything actually reduced to zero, but hopefully you get the idea.