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MLB 12 The Show Hands-On Preview - PS Move and PS Vita (PSNation)

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Old 01-23-2012, 11:15 PM   #1
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MLB 12 The Show Hands-On Preview - PS Move and PS Vita (PSNation)


PSNation has posted their MLB 12 The Show hands-on preview, as they detail the PS Move and PS Vita.

Quote:
Honestly, the controls work very well, and the fact that this series has always been about “choice” this is a perfect opportunity to play The Show with your kids. While you may have your controls set to Pulse Pitching, Analog Zone Hitting, and Classic Fielding, the simplified Move controls can be set for the other player. The Move controls are quite intuitive and are very easy to pick-up and play with. There’s a bit of a hesitation in the hitting at first, but once you get used to the timing, it works very well.
Platform: PS3 / PS Vita
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Old 01-23-2012, 11:27 PM   #2
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Re: MLB 12 The Show Hands-On Preview - PS Move and PSVita (PSNation)

AMAZING!!!!!! WOWOWOWOOWOWOWOWOOWOWOWOW. good work dev team
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Old 01-23-2012, 11:28 PM   #3
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Re: MLB 12 The Show Hands-On Preview - PS Move and PSVita (PSNation)

LOL @ Ramone's (non)reaction at the end.

Move controls sound fun for the most part. Controlling runners with the the arm motions seems like it could get a little hairy when you have more than one guy on the bases, so I'm curious as to how the controls will handle that.

Also, for the pitching and batting, will there be any kind of on-screen display of how much power we're putting behind the swing/throw?

Liked everything I read about the Vita too - February (and then March 6) can't come soon enough for that.
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Old 01-23-2012, 11:31 PM   #4
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Re: MLB 12 The Show Hands-On Preview - PS Move and PSVita (PSNation)

Very cool. Still dont' know if swing up = up swing, reach outside = outside swing etc...

Pitching looks very cool as well as fielding except Dont know how I feel about the throwing while fielding. Good info though!
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Old 01-23-2012, 11:39 PM   #5
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Re: MLB 12 The Show Hands-On Preview - PS Move and PSVita (PSNation)

Quote:
Originally Posted by bcruise
LOL @ Ramone's (non)reaction at the end.

Move controls sound fun for the most part. Controlling runners with the the arm motions seems like it could get a little hairy when you have more than one guy on the bases, so I'm curious as to how the controls will handle that.

Assuming you only control the lead runner and AI handles the rest.


Also, for the pitching and batting, will there be any kind of on-screen display of how much power we're putting behind the swing/throw?

Since it all depends on how far you pull back and how hard you swing (dependent on sliders also probably) probably isnt an on screen display for how much your putting into it. Could be wrong though. I'm going to love ising it during RTTS!!

Liked everything I read about the Vita too - February (and then March 6) can't come soon enough for that.
Also like the VITA info also. Cant wait!
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Old 01-23-2012, 11:46 PM   #6
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Re: MLB 12 The Show Hands-On Preview - PS Move and PSVita (PSNation)

Still some pretty noticeable lag in that video with the Move, but I will reserve judgment until I try it for myself, because I really want to use this in some games!
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Old 01-23-2012, 11:51 PM   #7
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Re: MLB 12 The Show Hands-On Preview - PS Move and PSVita (PSNation)

Really liked this line most of all:

Quote:
During development, any change to the PS3 version was automatically included in the Vita build. So when we saw that the strikeout K’s in Miller Park weren’t correct, the changes to correct them were in both versions the next day, which was pretty sweet to see.
If that doesn't show the two versions are on equal footing, I don't know what does. It bodes well for future years as well if it stays like that too - at least, until PS4. The Vita version won't get left behind.

The possibility might exist for patching of the Vita version as well, for the same reason.
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Old 01-23-2012, 11:53 PM   #8
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Re: MLB 12 The Show Hands-On Preview - PS Move and PSVita (PSNation)

The apparent lag with Move is kinda disappointing, but I already have the controller so I'll probably end up trying anyways...
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