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Madden NFL 13 Gameplay Impressions

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Old 04-25-2012, 02:29 PM   #1
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Madden NFL 13 Gameplay Impressions


OS' man-in-charge Steve Noah was able to get some hands-on time with Madden 13. Here are his initial impressions on the gameplay information released today.

Read More: Madden NFL 13 Gameplay
Platform: PS3 / Xbox 360
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Old 04-25-2012, 02:38 PM   #2
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Re: Madden 13 Gameplay Impressions

I just hope they make the QB less accurate. With all the new Passing weapons and the missing Physic DB and 25 more pass trajectories and having more time on the pocket. (clint said at the end of the webcast).

I see this being a scoring fest. with all QB being Drew Brees.
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Old 04-25-2012, 02:39 PM   #3
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Re: Madden 13 Gameplay Impressions

Pretty much what your getting with NCAA13-
Better Pass Trajectory, Leading Receivers, and no more Physic LB's.

Play action animations have been sped up so no more easy sacks on PA.

The O-line/D-Line interactions have been tuned but I would caution that it is not a complete overhaul according to Clint Oldenberg.

On defense regardless of if your in zone or man coverage if the Offense motions a player a defensive player will follow- nice addition. As well as Defensive assignments actually cover their assignment.

The CB's only make plays on balls they can see and don't jump WR routes anymore.

From what I saw the running animations looks the same, the Icon passing is in the game as well. Hopefully more will be shown with Game play two.

Overall they were nice additions but I want to see all of this stuff implemented before I get back on the hype train.
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Old 04-25-2012, 02:41 PM   #4
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Re: Madden 13 Gameplay Impressions

A ton of these new features seem mirrored from this year's NCAA.

This is a good thing, though.
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Old 04-25-2012, 02:53 PM   #5
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How is the read-and-react AI being implemented for defenders pre-pass? For example, are the LB's programmed to read the linemen to determine run/pass (like in real life)? Are there going to be instances where a player with lower awareness (or other relevant attributes) won't "read" and/or "react" as well as a player with better ratings?

There is so much potential behind the concept of "read-and-react" ... but all I've heard so far is that players will read the receiver and then turn their head on a pass. That's only about 20% of what read-and-react is in real life.
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Old 04-25-2012, 02:57 PM   #6
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Re: Madden 13 Gameplay Impressions

Both games running the same engine SHOULD mean that we have no problems at all importing rookies from NCAA to Madden. Geez, I hope this is true.

Also, the gameface thing should be cool, but I'd much rather have teambuilder. June 4th can't come soon enough, now.
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Old 04-25-2012, 02:58 PM   #7
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Re: Madden 13 Gameplay Impressions

Quote:
Originally Posted by jmik58
How is the read-and-react AI being implemented for defenders pre-pass? For example, are the LB's programmed to read the linemen to determine run/pass (like in real life)? Are there going to be instances where a player with lower awareness (or other relevant attributes) won't "read" and/or "react" as well as a player with better ratings?

There is so much potential behind the concept of "read-and-react" ... but all I've heard so far is that players will read the receiver and then turn their head on a pass. That's only about 20% of what read-and-react is in real life.

I asked about this as far as awarness and how it would affect the better CB's from jumping routes (as they do in RL) and really didn't get an answer. TBH it sounds like the dubbed down the Defensive A.I. universally. I hope it isn't the case, but well have to wait and see.
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Old 04-25-2012, 03:05 PM   #8
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Re: Madden 13 Gameplay Impressions

One thing I really like about Madden and NCAA having pretty much the same gameplay feature sets this year (the read and react defense and Passing changes, mostly) is that I'll be able to get a good idea of Madden's gameplay through NCAA on Season Ticket. NCAA is the last title of the program's first year, and even if I don't renew the subscription I'll have a pretty good idea of what to expect in Madden.

It's actually been quite useful, now that the year's almost over - helped me pass on two titles that I may have gotten and been disappointed in otherwise (NHL and FIFA) and got me interested in one that I wouldn't even have considered (Tiger).
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