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Madden NFL 13 Gameplay Impressions

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Old 04-25-2012, 03:09 PM   #9
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Re: Madden 13 Gameplay Impressions

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Originally Posted by booker21
I just hope they make the QB less accurate. With all the new Passing weapons and the missing Physic DB and 25 more pass trajectories and having more time on the pocket. (clint said at the end of the webcast).

I see this being a scoring fest. with all QB being Drew Brees.
So what you see on Sunday, you will see in Madden. Teams last year put up a lot points. But I'm hoping the AI D does challenge me tho. I don't want to just score at will if I'm playing with a QB with a 68 overall rating. I hope ratings finally count now.
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Old 04-25-2012, 03:13 PM   #10
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Re: Madden 13 Gameplay Impressions

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Originally Posted by Legend Killer
So what you see on Sunday, you will see in Madden. Teams last year put up a lot points. But I'm hoping the AI D does challenge me tho. I don't want to just score at will if I'm playing with a QB with a 68 overall rating. I hope ratings finally count now.
I have no issue with having scorefest games when the teams are teams that would do so in real life but I want to see a variety of games, some games being 45-41, others being 28-20 and the occasional 13-7 game. You know, like the real NFL.

If every game is the same, regardless if it's a score fest or a low scoring game, then the game becomes very stale.
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Old 04-25-2012, 03:19 PM   #11
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Re: Madden 13 Gameplay Impressions

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I asked about this as far as awarness and how it would affect the better CB's from jumping routes (as they do in RL) and really didn't get an answer. TBH it sounds like the dubbed down the Defensive A.I. universally. I hope it isn't the case, but well have to wait and see.
Man I hope that ain't the case. Because if they did then what is the use of having a D then. I don't want to put up 80 points a game agaist the AI and 19-0 and to the SB every year. I want the AI to challenge me atleast.
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Old 04-25-2012, 03:24 PM   #12
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Re: Madden 13 Gameplay Impressions

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Originally Posted by ODogg
I have no issue with having scorefest games when the teams are teams that would do so in real life but I want to see a variety of games, some games being 45-41, others being 28-20 and the occasional 13-7 game. You know, like the real NFL.

If every game is the same, regardless if it's a score fest or a low scoring game, then the game becomes very stale.
I agree. But I also want the AI D to challenge me aswell. I don't a QB with a overall 68 putting up hugh points every game and burning the D every play aswell. There needs to be a balance between Offense and Defense gameplay.
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Old 04-25-2012, 03:27 PM   #13
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Re: Madden 13 Gameplay Impressions

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Originally Posted by Legend Killer
I agree. But I also want the AI D to challenge me aswell. I don't a QB with a overall 68 putting up hugh points every game and burning the D every play aswell. There needs to be a balance between Offense and Defense gameplay.
Yeah the only time you should be putting up 45 points is when you're Brees or someone like him, not when you're some scrub QB like the Ravens QB or someone...
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Old 04-25-2012, 03:36 PM   #14
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EVERY BODY WELCOME TO THE HYPE TRAIN........ENJOY THE 5 month ride i like what I'm seeing tho but.I said dat last year so I skipped last year but I might buy it tho
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Old 04-25-2012, 03:40 PM   #15
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Re: Madden 13 Gameplay Impressions

RedZoneD25: "Very little warping in the build I played and the field seemed a lot more "open". Pretty impressive for early build."
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Old 04-25-2012, 03:44 PM   #16
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Re: Madden 13 Gameplay Impressions

No combo pass blocking = leaning on not purchasing. Need to see how the slide protection works. If it is still mehh, then I'm probably going to pass on this game, which would suck because this is it for Ray Lewis. I need at least half and qtr slide pass blocking that actually is implemented well.
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