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Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Old 05-14-2012, 07:47 PM   #1
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Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)


DLG's Casey Mosier has posted his Madden NFL 13 hands-on impressions.

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This is a huge item for many of you (myself included) so let’s hit this topic right off the bat. The Passing system IS as advertised. Pass trajectories have been added so make sure you put touch on your throws when you need to. This has ELIMINATED the so-called super line backers. HOWEVER, if you throw a bullet pass directly to a linebacker with a receiver a few yards (5 maybe) behind him, you will possibly get picked off. I just wanted to put that in there for the folks who refuse to use actual passing windows like they are supposed to (and have to in the NFL). Use common sense and the pass will get there pending your QB can make the throw.
“Throwing a receiver open” is HUGE! It is a great feeling to see a receiver well covered and being able to aim the throw to where only he can catch it. Can you say back shoulder throws?!? That’s right, it is in there. I threw maybe 10-12 touchdowns using back shoulder throws, either at the goal line or in the end zone. Beautiful! Leading a receiver or throwing to a spot works very well (once again, if your QB can make a good throw) but is very much dependent on the user. It will take you a few games for sure to get used to the intricacies of the new system.
Platform: Xbox 360 / PS3
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Old 05-14-2012, 08:24 PM   #2
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Re: Hands-On Impressions From Madden NFL Community Event #3 (DLG)

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Get ready for the revolution.
Interesting.
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Old 05-14-2012, 08:33 PM   #3
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Re: Hands-On Impressions From Madden NFL Community Event #3 (DLG)

The "better learn to user catch" hopefully only applies to vs human. I never user catch and only play no user catch leagues.
I'm not a "stick skill" type person and rather have ratings matter more.
We'll see...
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Old 05-14-2012, 08:37 PM   #4
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Originally Posted by Skyboxer
The "better learn to user catch" hopefully only applies to vs human. I never user catch and only play no user catch leagues.
I'm not a "stick skill" type person and rather have ratings matter more.
We'll see...
Ratings do matter but you are missing a huge part of the game if you dont throw your receiver open or throwing to a spot. The game is designed to user catch (imo).

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Old 05-14-2012, 08:41 PM   #5
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by CRMosier_LM
Ratings do matter but you are missing a huge part of the game if you dont throw your receiver open or throwing to a spot. The game is designed to user catch (imo).

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I don't think so, I thought that was why they added 430 new catch animations.
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Old 05-14-2012, 08:44 PM   #6
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

Usually by now within the dev cycle we'd hear about all these new tackling animations and how tackling is SOOOOO much better with some silly new feature like Pro-Tak and this and that... but this time there's almost nothing. Besides verbiage that seems to leave many doors open (i.e. "Investment in tech leads to 430+ new catch animations"), we've heard nothing about tackling animations.

I just can't believe the big announcement is anything but a new physics engine.
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Old 05-14-2012, 08:45 PM   #7
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

I know you can only user catch when the icons are grey'd out, but the cpu certainly made catches for me in most other situations.
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Old 05-14-2012, 08:54 PM   #8
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

Quote:
Originally Posted by CRMosier_LM
Ratings do matter but you are missing a huge part of the game if you dont throw your receiver open or throwing to a spot. The game is designed to user catch (imo).

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Nice write-up sir. I think it was a good decision to wait until after the second CE. Look forward to hearing more after June 4th changes humanity as we know it.

Maybe that's what the Mayan's were referring to for 2012.
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