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NHL 13 Title Update and Tuner 1.06 Available Now, Post Your Impressions (PS3, 360)

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Old 10-23-2012, 04:49 PM   #17
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Re: NHL 13 Title Update Arrives Early Next Week

Quote:
Originally Posted by Redshirt_EA
For gameplay changes:

-(Patch) Separated ability for backwards to forwards pivot for ‘with puck’ and ‘without puck’ and made it quicker to pivot without the puck.
-(Both) Poke checking – fixed bug causing players to always miss to the same side of the puck.
-(Patch) Goalies will be more aware of shots right off a faceoff in the offensive zone.
-(Tuning) Goalies will have a harder time dealing with screens.
-(Both) Ability to tune shooting back against the grain so it can be less accurate/effective than shooting with your weight behind the shot and moving towards your shooting direction.
-(Patch) Ability for players to be more susceptible to lose the puck when getting hit while skating backwards with the puck at speed.
-(Patch) Prevented desperation shots from knocking the puck away from the goalie minimizing the strategy of diving at the goalie to knock the puck loose.
-(Patch) Fixed shootout logic in GM Connected to include both locked and unlocked users.
-(Patch) Allowed BAP games to resume from simulation in the middle of a shift (fixed crash when sim intervening).
-(Patch) Fixed goals screening goalie stat.
-(Patch) Goalie has a better chance of squaring up to shots from far out.
-(Patch) Improved orientation of off-puck players in one-timer situations.
-(Patch) Improved AI behavior against a back skating puck carrier.
-(Patch) Fixed hit power sliders so only the hitter’s slider value matters.
-(Patch) Fixed AI players occasionally standing around looking at the puck when resuming from simulation in BAP.
-(Patch) Fixed BAP being taken off the ice after a short shift that results in a stoppage.
-(Patch) Fixed rapidly spinning players in BAP when resuming from simulation.
-(Both -- no effect currently) Ability to tune players puck control coming out of a 45 glide deke.
-(Both -- no effect currently) Ability to tune CPU pass error on long passes.
-(Both) Improved puck hop behavior when it hits the boards.
-(Both) Pokechecking effectiveness range tweaked. Players with better stick checking skill will stand out more compared to players with lover ratings in that category.
-(Tuning) Tuned goalies and shooting accuracy to ensure shots in the slot/middle of the ice are more effective than shots from sharp angles.

"Tuning" means that the change is part of V1.06 and can be undone by using an earlier version. "Both" means that you need both the patch and V1.06 to get the change. "Patch" means you need just the patch.
Thanks for the great support Redshirt. Does "no effect currently" mean there will be a slider of some sort in a future tuner that we can adjust?
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Old 10-23-2012, 04:53 PM   #18
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Re: NHL 13 Title Update Arrives Early Next Week

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Originally Posted by Redshirt_EA
-(Tuning) Tuned goalies and shooting accuracy to ensure shots in the slot/middle of the ice are more effective than shots from sharp angles.
Sharp angle shots still go in though .... I scored a sweet wrister from the far left side earlier to tie a game and send it to OT in the final seconds of the 3rd .... wo000T
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Old 10-23-2012, 05:18 PM   #19
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Re: NHL 13 Title Update Arrives Early Next Week

Nice to see Cpu trying to make long breakout passes to my blueline, they went offsides couple of times trying that and managed to get one breakaway from a long hard pass out of their own zone. Never seen that before, good stuff.
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Old 10-23-2012, 05:18 PM   #20
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Re: NHL 13 Title Update Arrives Early Next Week

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Originally Posted by gltalbot04
Thanks for the great support Redshirt. Does "no effect currently" mean there will be a slider of some sort in a future tuner that we can adjust?
They were added and give us the ability to tune things if the need arises, but currently they do nothing (in one case because there's no known problem, just a concern that there could be, in the other because it was addressed in a different way). There are no concrete plans to do anything with them, they are there just in case.

If and when they are used (via a tuning update) it would make no difference to anyone whether they were changes that were added in the patch or tuning capabilities that existed before the patch, so I'm not sure why they were put in the update notes.
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Old 10-23-2012, 05:31 PM   #21
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Re: NHL 13 Title Update Arrives Early Next Week

Also noticed roster update number 3 came out today. What's new between this and no. 2.
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Old 10-23-2012, 05:36 PM   #22
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Re: NHL 13 Title Update Arrives Early Next Week

Quote:
Originally Posted by Redshirt_EA
They were added and give us the ability to tune things if the need arises, but currently they do nothing (in one case because there's no known problem, just a concern that there could be, in the other because it was addressed in a different way). There are no concrete plans to do anything with them, they are there just in case.

If and when they are used (via a tuning update) it would make no difference to anyone whether they were changes that were added in the patch or tuning capabilities that existed before the patch, so I'm not sure why they were put in the update notes.
Great! Again, thank you for the tremendous support. If only ALL EA titles had this support....(NCAA, lol).
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Old 10-23-2012, 05:57 PM   #23
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Re: NHL 13 Title Update Arrives Early Next Week

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Originally Posted by Section_25
Sharp angle shots still go in though .... I scored a sweet wrister from the far left side earlier to tie a game and send it to OT in the final seconds of the 3rd .... wo000T
near side or far side?
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Old 10-23-2012, 05:58 PM   #24
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Re: NHL 13 Title Update Arrives Early Next Week

Does anyone know what the deal is with training consumables? Do they now last as long as the contracts? Thanks.
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