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WWE '13 Review (360/PS3)

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Old 11-08-2012, 11:48 AM   #17
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From what I've seen, this will be my 1st Wrestling game since Nintendo 64.
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Old 11-08-2012, 02:39 PM   #18
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Re: WWE '13 Review (360/PS3)

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Originally Posted by mgsmith119
From what I've seen, this will be my 1st Wrestling game since Nintendo 64.
Yea same here, Im looking to maybe get this but I havent played a wrestling title in so long Im lost as to what would make it good or bad. I havent even watched wrestling in at least 10 years. But this game looks really good
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Old 11-08-2012, 09:04 PM   #19
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Re: WWE '13 Review (360/PS3)

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Originally Posted by Fist Of Kings
What I'm saying is that this game, and others in the series, answer to a 'challenge' is to just increase the a.i.'s reversal rate as you raise the difficulty. There's no pace in matches, instead it's a battle of 'I'll counter the a.i. and the a.i. will counter me.' The a.i. isn't aggressive on offense and doesn't go for their finishers enough. They get most of their offense through reversals and running grapples.

The wrestlers don't act like themselves like you see in other wrestling games, like Fire Pro Wrestling Returns where you can edit logic. Because of this, all of these wrestlers feel the same and all of these constant reversals makes every match feel drawn out and boring.

And besides the pin issue that you mentioned, there's also a problem with the a.i. leaving the ring for no reason, getting weapons but then drop them, and shaky a.i. in ladder matches. I've been playing this a ton trying to like it, but unless they fix the a.i., I can't see myself keeping it for much longer.
well this is not a fighting game, there is no block button. it has to rely on Reversals and momentum for it to work.

in real life 1 wrestler usually does a series of moves to the other until the other guy reverses and then takes his turn on offense. you cant really have that dynamic in the game because then it can make things too one sided.

if me and you were playing each other, what am i supposed to do while u beat on me for 2 minutes? and then what if i miss my chance to reverse and now u get another minute or 2 to beat me down. now im basically a spectator.

dont get me wrong though, i agree it should be harder to reverse moves. i wish they brung back 2 button reversals. momentum should be more of a factor as well. right now, no matter what state your guy is in he can still pretty much reverse anything.

i really dont have problem with the A.I. aggressiveness this year. its improved from 12 for sure. when the have a finisher, they use it. its not always right away, sometimes they wait until your groggy to use it.

as for leaving the ring, whenever u first get a highlighted Finisher icon (the one that gives your finisher 2x the damage) the cpu runs out the ring so that u cant use it on them. they did this last year too.
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