Yeah, it's truly a solid price. It seems like they could have easily charged twice that amount without batting an eyelash. That said, in my own personal opinion, for those wondering if it's a worthy purchase, I would say it is not. As a huge fan of the real life All-Star Weekend, I was really looking forward to 2K's first real adaptation and in turn I was severely disappointed.
For starters, the dunk contest controls are even worse than I imagined they'd be. I heard prior to release they'd be Guitar Hero inspired, but I tried to keep an open mind. As it turns out, it's exactly as lame as it sounds. Users have absolutely no control over their dunker. They don't control where the player approaches from, when they approach, where they gather, how they jump, or what they do in the air. It pretty much breaks down like this:
1. Select a dunk (ranked between easy, medium, and hard) from a menu across the top of the screen.
2. Watch a cut scene play out, where your selected dunker runs to the hoop on his own and begins his jump.
3. Mid-jump, the game goes into super slow motion and a Guitar Hero pad reveals itself, where the user then must correctly input a 15-25 or so button commands at exactly the correct moment that have no correlation to your dunk motions.
4. The dunk then plays out, maybe making, maybe missing.
In my experience, I found the button commands (particularly for the hard dunks) much more complicated than anything I pulled off in 2K's old dunk contests (which all were more or less three movement commands). So in that regard, I find it interesting to hear 2K's aim was to make this mode more user friendly, something non-hardcore 2K players could pick up and play.
I tried playing this mode with folks not really familiar with 2K basketball and it was just an absolute mess. They tapped out before the contest was finished. We couldn't really find how to exactly time the button presses (just prior to when they hit the virtual hoops, as they're hitting the virtual hoops, or just after they hit the hoops)? Then we couldn't figure out the scoring system. Why does the scoring go up to 100 points? Why not 50 like every other dunk contest in the history of the world? And what decides how much the crowd likes my dunk? I'm guessing my accuracy? Further, what's the right way to implement the right stick swings? Often I cannot even make out the direction of the right stick swing on my TV set.
Essentially, 2K13's Dunk Contest is made up of a series of push-button codes that, if entered correctly, will result in unlocking a cut scene of the player you chose performing the dunk you selected. You're in control of absolutely nothing and henceforth, there is no reward or enjoyment.
Regarding the 3pt. Contest, it may be the clunkiest thing I've played on the XBox360. I really do think there
is a way to succeed in the 3pt. Contest even with the clunkiness (being certain to wait for your shooter to fully complete his motion) but it does not feel fully reliable or at all natural. I believe most gamers will struggle just to finish all the racks in a round. Further, many player's jump shots look randomly jacked up in this mode. Dirk Nowitzki may be one example, I feel like his jumping somehow defied physics during the contest. Sean Elliott was another player whose form appeared laughable.
More, there's a meter at the top of the screen, but I'm not exactly sure what it means. My friends and I have tried using that as a guide, but it's been tough to discover whether there's a true correlation between where that meter ball lands and the success rate of our shots. We've found we're much better off pretending that meter doesn't even exist and just concentrating on the glitchy shooter himself. The mode itself just feels like it's stuck in mud.
As a whole, I'd easily take Sega's NBA Live '98 three point contest over 2K13's. I'd also take any previous dunk contest (Jordan vs. Bird, NBA Live '05, NBA 2K8) over 2K13's offering.
True though, it
is just five bucks, so maybe it'd be cool coming across these modes once a season during your Associations or MyCareer. Also, I'm thinking it may provide the proper All-Star court art and jerseys if nothing else. I could see the DLC working out well in that case. But if you're looking to purchase this mode for repeated fun and enjoyment as a standalone, be weary.