03-05-2013, 10:45 AM
|
#10
|
MVP
OVR: 10
Join Date: Oct 2003
Location: Rock Hill, SC
|
Re: Tiger Woods PGA TOUR 14 Demo Available Now For 360, Later Today For PS3
Being the impetuous fool that I am, I had to jump right into the Simulation Difficulty, Connected Tournament. I was +4 for my first 3 hole round, after triple bogeying the last hole. I holed a pitch from 30 yards on the second hole to salvage a par, so it was really worse than the +4 sounds..
My overall initial impression is a bit negative, but that's being driven mostly by my disappointment with the "Broadcast" presentation setting. I had a real beef with the way the Presentation camera option worked last year, in that it immediately switched to another camera view at impact. Regrettably, that continues with Tiger 14, based on what I've seen thus far. It just destroys the connection I have with my golfer, and the desire to see the flight of the ball from his perspective for at least three or four seconds. I'm hoping my test with the Move version tonight, which will allow me to try this First Person Perspective view that's available to motion controllers, will remedy the situation with the presentation. As much as I dislike follow camera, I'm not sure I don't prefer it to what I'm getting out of this "Broadcast" presentation :cry:
I haven't seen a shot arc in any of my connected play so far, although I have seen hole by hole scoring updates. I've lost my headset this morning, so I don't know whether the vocal comms are working or not. I need to spend more time with the Connected Tournaments to see what I'm missing.
Simulation difficulty is indeed a handful! I'll be lucky to break par with it. The advanced shot shaping is tough to master. The 5 o-clock to 11 o-clock action Tiger's swing requires is difficult to reproduce for me. I do better with 7 to 1 0-clock. I'm all over the course trying to pull off this diagonal swing path! The fading analog strike meter target gives me a fit. I get a lot of bad mi****s because I'm not holding the stick anywhere near the strike point I'd intended.
Graphically, I haven't been terribly impressed with what I've seen so far, but the conditions have all been dark. There was a bit of a sepia tone to the Quick Play round I did my second time around at Oak Hills that wasn't my cup of tea. I didn't like the fact that the putting animation still has an over exaggerated waggle, but the overall putting stroke feels better than Tiger 13. I'm still extending the aiming cursor well beyond the hole an throttling my stroke accordingly. I have had some misses due to pulling putts with bad tempo, or at least, that's the way it felt.
Still, I'm really bummed about the presentation work. It's frustrating to know that the type of presentation I desire is "in the game", I'm just not given the menu tools to tailor it.... (sigh) I'm curious to see what Kinect users think of the "First Person Camera" option that's available with the Kinect in use. It might answer my gripe about the hyper-camera-switch of Broadcast presentation.
I've played Connected Tournaments for 18 holes now, and I've yet to see another player's shot arc. I've even camped in spectator mode for 20 minutes and haven't seen another player's shot arcs.
|
|
|