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Madden NFL 25 Hands On Impressions, Three Articles From UTC

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Old 04-24-2013, 09:28 PM   #1
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Madden NFL 25 Hands On Impressions, Three Articles From UTC


UTC has posted three Madden NFL 25 hands-on articles.

Madden NFL 25: Hands On Impressions from Buckeye Part 1

Quote:
Gone are the days when your blocker would attack the safety and leave the linebacker to blow you up in the backfield. Does it work? I can confidently say that yes it does. Both builds I have played have had excellent blocking logic to where I didn’t have many instances of “What in the world are you doing!” moments. The blocking is much more natural, and maybe its just the placebo effect but the impact blocking seems to have improved as well. Blockers can still shed blocks thankfully, that hasn’t been the issue in the past as much as completely not recognizing the threat… now we don’t have to worry as much about defenders being ignored completely on an overload blitz.

Madden NFL 25: How Fatigue and Stamina Affect Gameplay

Quote:
Don’t think for one minute that this feature will only affect the ball carrier; you will see stamina affect ever player on the field from wideouts to defensive linemen. I know we have all played guys online who’s favorite play is all streaks or runs a no huddle offense the entire game; in Madden NFL 25 guys will have to think twice about that. If you’re not careful your speedy Mike Wallace-like receiver will be subbed out for quite some time do to exhaustion. On defensive side of the ball you will see some very interesting one on one situations. Think you’re going to beat Chris Johnson to the corner before he turns up field with a tired Patrick Willis? Think again. Abuse your stamina meter and you will surely find your self being left in the dust.

Madden NFL 25: Smitty’s Initial Impressions

Quote:
Lastly, the aspect that was able to stand out (for the defense) in that early build was the addressing of the Defensive Pursuit Angles. This has been an eyesore for many years and to see this addressed alone should make the “pursuit” rating actually matter now as well as realistic chase downs. I can’t speak on anything else on the defensive side of the ball until I possibly get another chance to play the game in a more refined state.
Platform: Xbox 360 / PS3
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Old 04-24-2013, 09:29 PM   #2
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Madden NFL 25: How Fatigue and Stamina Affect Gameplay

http://underthecode.com/2013/04/24/h...-in-madden-25/
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Old 04-24-2013, 09:33 PM   #3
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Madden NFL 25 Impressions (UTC)

http://underthecode.com/2013/04/24/m...l-impressions/
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Old 04-24-2013, 09:34 PM   #4
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Re: Madden NFL 25: How Fatigue and Stamina Affect Gameplay

Good read. This has been a part of the game that been ignored for too long.
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Old 04-24-2013, 09:34 PM   #5
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Already disappointed in EA, Madden 13 was the last straw. If this doesn't have any changes that will actually affect the game, its a no buy for me.
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Old 04-24-2013, 09:42 PM   #6
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Re: Madden NFL 25: How Fatigue and Stamina Affect Gameplay

I like the article...Hopefully it plays out as well as it sounds....Best part was the note of subduing those who like to run streaks all day....Wonder if this will have any effect on those deep middle passes that were so over used in 13?

Hopefully there will be better coverage assignment news in the future...
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Old 04-24-2013, 09:43 PM   #7
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Re: Madden NFL 25: Hands On Impressions - Part 1

Sounds promising. Every article has mentioned the fact that over using a player can lead to injury. I'm hoping that this means the injury system has been completely reined. I'm guessing there will be more of that in the Connected Franchise blog.
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Old 04-24-2013, 09:52 PM   #8
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Re: Madden NFL 25 Hands On Impressions, Three Articles From UTC

I am liking what is being said about blocking and picking up the closet/biggest threat....
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