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Madden NFL 25 Lets Ball Carriers Run Free (ESPN)

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Old 04-25-2013, 01:17 PM   #9
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The L2/left trigger button doesn't slow the whole game down, it slows your runner down. It makes the runner chop his steps. These stutter steps simply should have been mapped to the sensitivity of the left analog stick. On another note, I'm glad they finally are giving access to certain moves to players with higher ratings and locking these moves from lower rated players. This is a good base for player personalities and I expect for the team to continue to flesh this out.
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Old 04-25-2013, 02:09 PM   #10
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Re: Madden NFL 25 Lets Ball Carriers Run Free (ESPN)

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You can cut 45 degrees, 90 degrees, and even 180 degrees, and it’s a much-improved way to move your players around the field. And this isn’t just for running backs.
This has piqued my curiosity. I'd like to see a gameplay trailer to verify but if true...
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Old 04-25-2013, 02:12 PM   #11
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Re: Madden NFL 25 Lets Ball Carriers Run Free (ESPN)

I'd expect it applies to anyone who has the ball.
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Old 04-25-2013, 02:52 PM   #12
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Re: Madden NFL 25 Lets Ball Carriers Run Free (ESPN)

Looks like they finally fixed the stiff arm and truck stick back to how it was in the PS2 days and maybe even better than it was. Took them 8 years, wonder what took so long!

Last edited by ghettogeeksta; 04-26-2013 at 02:46 AM.
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Old 04-25-2013, 03:33 PM   #13
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Re: Madden NFL 25 Lets Ball Carriers Run Free (ESPN)

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Originally Posted by ghettogeeksta
Looks like they finally fixed the stiff arm after 8 years, wonder what took them so long! Im not a programmer but it seems like the stiff arm should have been a simple fix.
Might be a simple fix not high on the priority list in the past.
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Old 04-25-2013, 03:38 PM   #14
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Re: Madden NFL 25 Lets Ball Carriers Run Free (ESPN)

Some choice words from Rex Dickson, creative director at EA:

“It was just unrealistic player movement...”

“As everyone knows, interaction between the offensive and defensive lines has been a sore spot, a weak spot for the franchise for years...”

“In ‘Madden 13’ there were plays where you would run into a crowd and just fall down and it looked terrible...”

“Another big problem last year was how you would constantly trip over someone on the ground, then you would stumble and fall..."

I love this time of year, when the makers of Madden finally come out of the bunker to say exactly what we've been saying.
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Old 04-25-2013, 03:48 PM   #15
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I LOVE HOW THE PACKERS SECONDARY JUST GOT ABUSED THROUGH THE WHOLE VIDEO.

I like the way everything looks though.
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Old 04-25-2013, 05:48 PM   #16
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Re: Madden NFL 25 Lets Ball Carriers Run Free (ESPN)

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Originally Posted by kingsofthevalley
These stutter steps simply should have been mapped to the sensitivity of the left analog stick.
I have to disagree with this. Using sensitivity of the sticks to that level of detail would lead to major issues for people with old 1st party or 3rd party controllers with different deadzones. Mapping it to a button that wasn't doing much for ball carriers anyway makes much more sense and will make it easier to use effectively.
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