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NBA Live 14 Video Interview with Gameplay Designer, Scott O'Gallagher

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Old 06-17-2013, 10:34 AM   #1
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NBA Live 14 Video Interview with Gameplay Designer, Scott O'Gallagher


StickSkills have posted their NBA Live 14 hands-on preview. As everyone already knows, testing out the BounceTek dribbling with Kyrie Irving was the only thing that was playable. An interview with Gameplay Designer, Scott O'Gallagher is also included.

E3 ’13: Hands-on with ‘NBA Live 14′ and BounceTek (StickSkills)
Platform: PS4 / Xbox One
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Old 06-17-2013, 11:45 AM   #2
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Re: NBA Live 14 Video Interview with Gameplay Designer, Scott O'Gallagher

Again, sounds great, and looks good in an isolated setting, but show us how it effects a 5 on 5 game of basketball.
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Old 06-17-2013, 01:13 PM   #3
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Re: NBA Live 14 Video Interview with Gameplay Designer, Scott O'Gallagher

As soon as he said, "We dont want you to be sucked into anything" I immediately decided to buy this game. 2k is the guiltiest sports game ever in that regard.
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Old 06-17-2013, 01:39 PM   #4
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Re: NBA Live 14 Video Interview with Gameplay Designer, Scott O'Gallagher

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Originally Posted by quehouston
As soon as he said, "We dont want you to be sucked into anything" I immediately decided to buy this game. 2k is the guiltiest sports game ever in that regard.
Or he could've meant Live 10 since that was EA's last game and thats exactly what happened there since they had the defensive recovery ratings WAY too high.
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Old 06-17-2013, 01:51 PM   #5
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Re: NBA Live 14 Video Interview with Gameplay Designer, Scott O'Gallagher

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Originally Posted by 23
Or he could've meant Live 10 since that was EA's last game and thats exactly what happened there since they had the defensive recovery ratings WAY too high.
I was so annoyed everytime I crossed over someone with Deron Williams my defender would somehow magically get back into the play and force me into a contested layup
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Old 06-17-2013, 01:51 PM   #6
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Re: NBA Live 14 Video Interview with Gameplay Designer, Scott O'Gallagher

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Originally Posted by 23
Or he could've meant Live 10 since that was EA's last game and thats exactly what happened there since they had the defensive recovery ratings WAY too high.
Yea, he could've meant Live 10, but I was talking about 2k. Too many times in 2k they strip you of control with animations. Not saying that it wasn't prevalent in Live 10, but its a huge issue in 2k also.
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Old 06-17-2013, 01:55 PM   #7
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Re: NBA Live 14 Video Interview with Gameplay Designer, Scott O'Gallagher

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Originally Posted by DukeC
I was so annoyed everytime I crossed over someone with Deron Williams my defender would somehow magically get back into the play and force me into a contested layup
I fixed that in my edits.. I remember Derek Fisher being like a high 80's almost in the 90s on recovery. Was ridiculous


Quote:
Originally Posted by quehouston
Yea, he could've meant Live 10, but I was talking about 2k. Too many times in 2k they strip you of control with animations. Not saying that it wasn't prevalent in Live 10, but its a huge issue in 2k also.
Yeah but this is Live.. I surely hopes they arent starting that take shots at 2k stuff again man...
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Old 06-17-2013, 02:01 PM   #8
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Re: NBA Live 14 Video Interview with Gameplay Designer, Scott O'Gallagher

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Originally Posted by 23
I fixed that in my edits.. I remember Derek Fisher being like a high 80's almost in the 90s on recovery. Was ridiculous




Yeah but this is Live.. I surely hopes they arent starting that take shots at 2k stuff again man...
True, I honestly dont think he was taking shots at anyone. He just pointed that out, and it made me think of the issues I face everyday playing 2k.
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