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Madden NFL 25 Title Update #2 Available Now, Post Your Impressions

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Old 10-24-2013, 01:13 PM   #17
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Re: Madden NFL 25 Title Update #2 Available Now, Post Your Impressions

Quote:
Originally Posted by bcruise
Sure you weren't looking at the other thread?

http://www.operationsports.com/forum...2-details.html

That was from before the patch was released.
I was. Thanks...thought I was going nuts!
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Old 10-24-2013, 01:21 PM   #18
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Re: Madden NFL 25 Title Update #2 Available Now, Post Your Impressions

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Originally Posted by ABR173rd
I have noticed the truck stick not being as quite effective as it was which is no big deal. One of the glaring issues on offense was the "Catch in traffic" attribute and its lack on translation to on field play. I use the Saints and Jimmy Graham as well as Colston have 99 Catch in traffics 97+ Spectacular Catch and normal Catch. I'm still seeing the same issues where these guys catch a ball in mid air and drop it once being touched by a defender at the same rate as guys with much lower attributes.

The easiest way to test this is by calling a fade route and lobbing the ball up. Three time's in a row to J.G., all three times he made the catch only to have the ball dropped once a defender made contact.

I am not noticing any increases in penalty calls as some have noted and overall not really noticing much of a difference. I still can't believe they have not addressed the CPU QB stats for franchise, the numbers are ridiculously low for TD's and extremely high for Int's.

I've noticed that about my wr's as well they catch the ball soon they hit the drop it my wr's aren't in the 99 range but are in the 80's and yet still cant hang onto the ball in traffic.

same goes for penalty calls just played my 4th pre season game and not a single flag... which is odd because between me and the cmp we useally have like 5-6 called a game for false starts offside's etc.
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Old 10-24-2013, 01:23 PM   #19
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Re: Madden NFL 25 Title Update #2 Available Now, Post Your Impressions

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Originally Posted by friscob
What was wrong w/ IR?
When you started a CFM and had existing injuries set to ON, the players currently on IR would still be available.
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Old 10-24-2013, 01:23 PM   #20
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Re: Madden NFL 25 Title Update #2 Available Now, Post Your Impressions

Should the more detailed patch notes be added to the first post?

http://www.operationsports.com/forum...post2045587473
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Old 10-24-2013, 02:01 PM   #21
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Re: Madden NFL 25 Title Update #2 Available Now, Post Your Impressions

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Originally Posted by SmashMan
Should the more detailed patch notes be added to the first post?

http://www.operationsports.com/forum...post2045587473
Thanks, will update now.
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Old 10-24-2013, 02:03 PM   #22
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Re: Madden NFL 25 Title Update #2 Available Now, Post Your Impressions

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Originally Posted by lisinas
The other thread was closed and this is a new one .

Worst part about this patch is that its not a something that makes you go "wow, they fixed such important things, cant wait to get into new CFM" but you still need to start a new one ... i guess its not big of a deal for 1 team CFM Players, but for me , i play only 32 team control, i do preseason cuts and reorder depth charts to match real life in the offseason for all teams,which sadly takes 3-4hours.Ill post some impressions as soon as i start one. (Hope trucking was really toned down more than a bit,because i had Running backs with 60 trucking rating running over my team really often.

the patch doesn't take affect on existing CFM's?
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Old 10-24-2013, 02:06 PM   #23
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Re: Madden NFL 25 Title Update #2 Available Now, Post Your Impressions

Quote:
Originally Posted by tamburo22
When you started a CFM and had existing injuries set to ON, the players currently on IR would still be available.
Explains why i didn't know there was a problem b/c i always have existing injuries turned off.
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Old 10-24-2013, 02:15 PM   #24
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Re: Madden NFL 25 Title Update #2 Available Now, Post Your Impressions

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Originally Posted by BadAssHskr
the patch doesn't take affect on existing CFM's?
So we have to restart our CFM's right.
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