11-16-2013, 03:54 PM
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#13
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Rookie
OVR: 3
Join Date: Nov 2002
Location: canton,oh
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Re: NBA Live 14 Gameplay (Suns vs. Clippers)
Its like underneath everything, the game plays technical sound brand of basketball. The players do what they should do on the play. I love that when the defense sags off the ball, the ball handler looks for the open shot. NOW the bad... The layers on top of core is so basic.
Graphics - They are really bad, the textures are bland, lack of graphical detail everywhere. And maybe its just me, but something its off around the feet of players, like they have no shadow. They need a huge overhaul in the graphics dept. in general
Movement - Its seems to be very herky jerky. Dribbling looks good, but its like they have no collision animations. The game detects contact, but it cant show it. They players drive and draw contact, but they do nothing to move with the ball once contact has been drawn. Its like they just fall, they dont move to still get the shot off. TONS of animations need to be captured for next year. The sped up animations has to go, if it aint smooth dont put it in the game. Maybe its the way the capture them, but EA has to sit down as a company and get rid of that since they all use the same ignite engine. Dunks are horrible to, if i see a Shaq like two handed dunk one more time. Its like Shaq was brought in to do motion capturing. I could go on but why bother, we all have eyes. Its Inside Drive stiff. but that game was 2001, not 2013.
Presentation - Its very good. They have to streamline the halftime show. Its to clunky. You dont need multiple categories to show highlights of both teams, both coaches, leading scorers. We need 2k5ish virtual studio Jalen on set giving info. Next year maybe?
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