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Interview with HB Studios Executive Producer (submit your questions)

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Old 01-22-2014, 08:05 PM   #9
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Re: Interview with HB Studios Executive Producer(submit your questions)

1. How will golfers be made, what attributes, will points be earned via play or purchase etc?

2. Assuming #1 is correct can tournament and tour be set some golfers attributes can't exceed a certain cap of total points. To prevent players from boosting their guys to all high levels like other games.

3. When playing in tournament or tour modes will you be able to play with other players.

4. In multi round events will you not show final results of other players to make it feel more authentic

5. What kind of stats tracking will the game keep

6. Will there be manual ball drops
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Old 01-22-2014, 09:05 PM   #10
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Re: Interview with HB Studios Executive Producer(submit your questions)

Are the tour modes, career modes and tournament modes playable strictly with friends or can they be customized and played by a single user offline?

If yes will they randomly generate cpu competitors and how big will the field be? Rounds? Cut lines?

Is this a single season or single tour game or will we have consecutive year after year seasons like most sports Association/Franchise modes.

If yes will our CPU competitors continue to compete along side us as the years go by.
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Old 01-22-2014, 09:12 PM   #11
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Re: Interview with HB Studios Executive Producer(submit your questions)

Just to let everyone know the time frame - I will be doing the interview with Peter on Monday, and hopefully have it ready to go by Wednesday or Thursday -
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Old 01-22-2014, 09:44 PM   #12
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Re: Interview with HB Studios Executive Producer(submit your questions)

I just skimmed the official thread and only watched a couple of minutes of game footage so forgive me if this is answered within the video or thread.

Will there be licensed equipment, clothing, etc in the game?
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Old 01-22-2014, 10:04 PM   #13
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Re: Interview with HB Studios Executive Producer(submit your questions)

Quote:
Originally Posted by SinisterAlex
I just skimmed the official thread and only watched a couple of minutes of game footage so forgive me if this is answered within the video or thread.

Will there be licensed equipment, clothing, etc in the game?
Great question and in all my research I have not come across this. I will add it to the list though -
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Old 01-23-2014, 09:02 AM   #14
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Re: Interview with HB Studios Executive Producer(submit your questions)

Ok so with the excitement easing a bit I've calmed down to dig a little deeper into thought:

1: Will the PC game and Console game be identical or will each have different aspects.
2: Will we be able (and Man I hope so) to add our own textures and graphics to the PC version. I would love to be able to mimic as much as possible the real courses I play.
3: What variables will be in the game to keep the game fresh. (Basically when we figure out controls will the game become to easy or will environment and player attributes fluctuate any to make each round it's own adventure)
4: Will there be some little things like sand on the green after a bunker shot, divots that stay that gradually increase as the days go in a tourney


More later as I get them.
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Old 01-23-2014, 09:56 AM   #15
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Re: Interview with HB Studios Executive Producer(submit your questions)

Will the game include the following:

-Focus on authentic golf with the absence of arcade features (such as adding spin or power after the shot) and aids (shot and putting previews)?

-"Cross-platform" course creation sharing?

-"Cross-platform" game play?

-Multiple difficulty levels in the game (i.e. Novice, Intermediate, Advanced)?

-Proper drops from water hazards or out of bounds?

-Country Clubs within the game with team play tournaments?

-Optional DLC without giving the player an advantage in game play?

-Variable weather during round (cloud cover, precipitation, wind speed & gusts, etc.)?

-Accurate wind direction from hole to hole during round?

-Adjustable round start times with progressive morning to evening lighting during round?

-Adjustable fairway/green speeds and hardness?

-User adjustable cameras that can be automatic or switchable at any time to preset camera positions during the round? Suggested camera angles: behind golfer held at that view for a few seconds after shot and then user switchable to various camera positions on the course (i.e. side of fairway, snap to landing area, green, etc.).



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Old 01-23-2014, 10:45 AM   #16
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In Tiger games it felt like if you maxed out power everything else was irrelevant; between driving the green on several par 4s and reaching the green in 2 on pretty much any par 5, you were bound to make a couple eagles and leave a few easy birdie putts to end up shooting -10 or better pretty consistently.

How do they plan on balancing power vs. the remaining attributes so this can't happen?
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