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NBA Live 14 Interview Reveals Some NBA Live 15 Info, Title Update #2 Available 2/11

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Old 02-07-2014, 03:38 PM   #1
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NBA Live 14 Interview Reveals Some NBA Live 15 Info, Title Update #2 Available 2/11


Brian Mazique of Bleacher Report recently interviewed NBA Live 14 Executive Producer, Sean O'Brien. During the interview, Sean confirmed title update #2 will be released on Tuesday, February 11th. He also revealed a few little nuggets of information on NBA Live 15.

JYoung has transcribed some of the juicy details below.

Quote:
-- The title update will appear on Tuesday, Feburary 11. The three major areas of improvements in the patch are lighting, Shootaround mode, and control/animation responsiveness. Minor changes include bug fixes and the All-Star Weekend court/uniforms.

-- "Player likeness" will not be improved until NBA Live 15 (facial technology, AI behavior, signature animations). This required a "huge overhaul." The team has pushed "as far as they can possibly push" the player likenesses for NBA Live 14.

-- The team is "still not completely happy with all the pass animations," but they will be noticeably improved in the patch. Players' inability to continue their forward momentum while catching fastbreak passes was fixed.

-- Fixing the animations and their lack of responsiveness to user button commands is an "absolute priority."

-- Shootaround mode is "based off the E3 NBA Live 14 demo." The mode was a "big undertaking" and will be expanded on even further in NBA Live 15.

-- The game that the current team inherited (NBA Live 13) "was not a great game." The team simply didn't have enough time to "turn around the Titanic."

-- The halftime show in NBA Live 14 was a "big investment," but the team feels it was worth the effort.

-- The team believed that the "overhead incurred" from creating a more robust created player feature simply wasn't worth the payoff.

-- Utilizing Kinect and the PlayStation 4 camera to improve the game's immersiveness is "absolutely where we need to go."
Platform: PS4 / Xbox One
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Old 02-07-2014, 03:45 PM   #2
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Re: NBA Live 14 - Title Update 2 Interview with Exec. Producer Sean O'Brien

If someone can post some details on this, I'd appreciate it. Getting ready for a meeting and definitely won't have time to listen to 40 minutes.
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Old 02-07-2014, 04:40 PM   #3
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Re: NBA Live 14 - Title Update 2 Interview with Exec. Producer Sean O'Brien

Sean O'Brien mentioned the stride that the devs have taken with Player likeness with the skin technology and use NBA lighting for NBA Live 15 will blow you away. They're focused on fixing core gameplay and graphics.
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Old 02-07-2014, 04:43 PM   #4
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Re: NBA Live 14 - Title Update 2 Interview with Exec. Producer Sean O'Brien

At the 17:00 min mark while talking about passing he mentions you'll see it on Tuesday, which may mean the patch is coming Tuesday. Actually says Tuesday a couple of times after that.
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Old 02-07-2014, 05:27 PM   #5
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Re: NBA Live 14 - Title Update 2 Interview with Exec. Producer Sean O'Brien

Text summary:

-- The title update will appear on Tuesday, Feburary 11. The three major areas of improvements in the patch are lighting, Shootaround mode, and control/animation responsiveness. Minor changes include bug fixes and the All-Star Weekend court/uniforms.

-- "Player likeness" will not be improved until NBA Live 15 (facial technology, AI behavior, signature animations). This required a "huge overhaul." The team has pushed "as far as they can possibly push" the player likenesses for NBA Live 14.

-- The team is "still not completely happy with all the pass animations," but they will be noticeably improved in the patch. Players' inability to continue their forward momentum while catching fastbreak passes was fixed.

-- Fixing the animations and their lack of responsiveness to user button commands is an "absolute priority."

-- Shootaround mode is "based off the E3 NBA Live 14 demo." The mode was a "big undertaking" and will be expanded on even further in NBA Live 15.

-- The game that the current team inherited (NBA Live 13) "was not a great game." The team simply didn't have enough time to "turn around the Titanic."

-- The halftime show in NBA Live 14 was a "big investment," but the team feels it was worth the effort.

-- The team believed that the "overhead incurred" from creating a more robust created player feature simply wasn't worth the payoff.

-- Utilizing Kinect and the PlayStation 4 camera to improve the game's immersiveness is "absolutely where we need to go."

Last edited by jyoung; 02-07-2014 at 05:32 PM.
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Old 02-07-2014, 09:30 PM   #6
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Re: NBA Live 14 - Title Update 2 Interview with Exec. Producer Sean O'Brien

Quote:
Originally Posted by jyoung
-- The game that the current team inherited (NBA Live 13) "was not a great game." The team simply didn't have enough time to "turn around the Titanic."
If Live 13 was that bad, why didnt they scrap and just go off of Live 10, or even Elite?

I do like Live 14, but it doesn't sound like we will be getting the multicourt shootaround from PS360 Live games, or EASBA, or any of the other neat features from those games while they build up from Live 13.
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Old 02-08-2014, 12:24 AM   #7
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Hmm. Taking all this with a grain of salt considering that the dev team is EA Tiburon (Madden devs). Love to be proved wrong but they have an uphill climb on their hands
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Old 02-08-2014, 01:22 AM   #8
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Re: NBA Live 14 - Title Update 2 Interview with Exec. Producer Sean O'Brien

Quote:
Originally Posted by jaosming
If Live 13 was that bad, why didnt they scrap and just go off of Live 10, or even Elite?

I do like Live 14, but it doesn't sound like we will be getting the multicourt shootaround from PS360 Live games, or EASBA, or any of the other neat features from those games while they build up from Live 13.
If I were to assume, the shoot around will get is probably from the NBA Live 13 half court only gym. Just my assumption though, hopefully I'm wrong.
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