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EA Sports UFC Trailer, Fighting and Submission Details Revealed

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Old 02-10-2014, 12:31 PM   #9
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Re: New UFC Trailer!!!!

So I guess the dev video diaries will start rolling out soon. Looked good visually. Now I just have to see how it plays. More particularly, how the CPU vs CPU plays. My biggest knock on UFC games was that the AI never played like their fighting style, Every CPU AI played the same, which made creating fighters pointless if they all fought the same way.
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Old 02-10-2014, 12:32 PM   #10
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Re: New UFC Trailer!!!!

Quote:
Originally Posted by Pappy Knuckles
C'mon Rashad lol.
I think that photo looks a lot better of him than the face one that was released.
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Old 02-10-2014, 12:36 PM   #11
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Re: New UFC Trailer!!!!

So according to the IGN article, there are 29 submissions in this game. And once again, there is a mini game aspect involved. But I really don't think you can ever get away from doing that anyway. Hopefully it doesn't take up the whole damn screen.
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Old 02-10-2014, 01:37 PM   #12
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Re: New UFC Trailer!!!!

Man I'm excited
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Old 02-10-2014, 01:39 PM   #13
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Re: New UFC Trailer!!!!

I'm digging everything I'm reading about the grapple and submission system. In UFC 3 all you had to do was press back to stop an opponent from transitioning. It didnt matter what direction he was going as long as you timed it right you could stop it.

With this it takes more strategy when it comes to grappling and subs. I cant wait to see it in action.
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Old 02-10-2014, 01:48 PM   #14
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Re: New UFC Trailer!!!!

I haven't had a chance to read the IGN article yet, but the video looks awesome! I was definitely waiting to see Johny Hendricks, and his character model didn't disappoint. They got the beard spot on, lol. I wasn't sure if I would get a next-gen system for this or not, but I think this video just made up my mind for me.
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Old 02-10-2014, 01:54 PM   #15
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Re: EA Sports UFC Hands-On Impressions

"Blocking engages EA Sports UFC's countering system, which is similar to the one in Fight Night. A well-timed avoidance of an attack will give you a split-second window during which your opponent has to recover from missing the attack, and if you can hit them at that time, the attack will deal more damage than usual. Being able to take advantage of counterattack windows requires an additional level of skill that players of traditional fighting games, like Street Fighter, will already be familiar with."

Bye EA, you guys are morons. That can (and has) singlehandedly make your games unplayable for MANY people looking for a simulation experience.

I can't believe they think this is a good idea (still).
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Old 02-10-2014, 02:00 PM   #16
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Re: EA Sports UFC Hands-On Impressions

http://www.gamespot.com/articles/ea-.../1100-6417624/
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