Re: EA Sports UFC Available Now, Post Your Impressions
Quote:
Originally Posted by N51_rob
One of my biggest issues from the demo has carried over to the retail copy. User stamina for me depletes way faster than the CPUs. The CPU can throw a 4 punch combination, mix in a kick and attempt a take down and have relatively little stamina loss, I throw 4 or 5 punches/kicks and I am wiped.
Have you played online yet? Online against good opposition is a much better experience than fighting the AI.
Also try playing around with not using the shoulder modifiers for strikes as much. I had a five round rivalry fight online with an EA employee where I stayed fresher than him because I used very few technique strikes early on.
Re: EA Sports UFC Available Now, Post Your Impressions
This is my impression from the thread that was closed.
Spoiler
"Depends on what you are looking for. If you are looking for a realistic representation of MMA, dont get it. Its not that and really not even close to that.
If you are looking for a fun MMA game that has some realistic elements, get it. I've learned to ignore the flaws and found workarounds for the biggest issue I had with the game (lack of CAFs) so I'm just gonna ignore it.
As long as EA patches the game (like they do with every sports games) and provides and decent amount of DLC, I will be happy." - Aholbert in the impression thread that was closed
That quote sums up my first impression of the game. I've played about 8 full matches so far, still have a long way to go before rendering any sort of verdict or anything, but I feel like, from what I have played, this is extremely accurate.
I'm not gonna give it a rating or anything like thts, that's silly until I play the game for a lot longer.
This post is SOLELY my view regarding HUMAN vs CPU play. Have not yet played against a user
It feels very arcade to me and that's fine. I am not saying it's bad or that it isn't fun. Again, this is just my very very first impression. I don't think EA ever called it a simulation so it's not like something was promised and not delivered.
I have been using the correct transition/sweep/reversal block with the right stick direction and still find them to be too successful for the opponent on the bottom. I will continue to practice this though and hope it's just user error in my part. It's to the point now where if I am in dominant position and they defend against my first submission attempt I immediately try to stand up because a sweep is coming.
I have had a good experiences so far with striking and clinch work, I feel very comfortable in those two areas. Takedowns and takedown defense is natural for me as well. I just need to focus primarily on the ground game and hope it becomes second nature as well. Any pointers here is appreciated.
Using Ronda it felt great throwing Alexis around from the clinch, and using Frankie it felt great stringing together combos and trying to time my opponents punches for a counter.
I wouldn't go as far to say this feels like Tekken or anything like that, but so far I definitely don't think it looks like what I see on TV.
I look forward to getting deeper into the game tomorrow. Also look forward to reading impressions from everyone els
I have played about 10 more matches vs the CPU. I play on Hard, Accel Clock ON (I honestly feel you will never see a five round decision without accel clock on until they tone down the strike output), HUD off
Just like before, everything I say is only regarding HUMAN vs CPU
I wouldn't go as far to say that all the fighers fight the same, but honestly, the only real difference I see is some guys go for takedowns and clinch more than others. Either way the CPU is pretty much always content on being aggressive and never really looking to fight defensively or counter. I'm honestly not sure there are actual "game plans" the CPU follows, I think it just has some ideas of what it wants to do based on what you do, and all those ideas seem to involve being aggressive. I don't feel like there is much chess match against the CPU as there should be.
I have lost a lot of fights, which is good, lack of challenge isn't a problem or anything like that, I just feel like, as I said in my other impression, it's just really arcadey. Not trying to pull the "Tekken" card out like it was in the other thread, but I just really wish there was a "sim" mode. I honestly don't feel like it plays out like real fights.
I knew that the roster was going to be a little small and we knew that a long time ago but I didn't quite realize how many guys are missing.
I also think the controls can feel a little "herky jerky" sometimes, it seems like certain scenarios just animate or control a little awkwardly.
I am going to dive into career mode today and see how that is.
Edit:
Please don't flame me, by the way. I know on this forum there has been a little bit of flaming for anyone who had negative things to say about the game. Please just let me have my opinion. I am not saying the game sucks. I haven't played it anywhere near long enough to give it a rating or render a verdict on it yet. These are just my EARLY impressions. I do not feel like I am right or anyone else is wrong, this is just my observations so far
Edit 2:
I know the dev team went to UFC 174. Well, there were some fights on that card that weren't very exciting, espcially Schaub vs Arlovski. Those kind of fights happen in real life. Sometimes matchups and game plans card to card combine for a crappy fight. I think in one round of that Schaub/Arlovski fight only 30 strikes were thrown total or something like that. That happens in the UFC sometimes. You will never see that kind of variation in this game, unfortunately
Re: EA Sports UFC Available Now, Post Your Impressions
Have not went online yet but can tell you the roster is abysmal. I really cant think of too many intriguing matches and am gonna spend the rest of the day making cafs. I need someone for chuck to fight so im making randy and tito first.
Re: EA Sports UFC Available Now, Post Your Impressions
Quote:
Originally Posted by Swamp Swagger
So do ratings on the fighters even seem to matter? Or is almost always come down to the better player?
In Championship, pretty early on (maybe late in white belt) I easily beat Cain using Mark Hunt fighting super technically, so that might be your answer.
Re: EA Sports UFC Available Now, Post Your Impressions
Quote:
Originally Posted by Weedboy
Have not went online yet but can tell you the roster is abysmal. I really cant think of too many intriguing matches and am gonna spend the rest of the day making cafs. I need someone for chuck to fight so im making randy and tito first.