Re: The Five Best Ways To Improve Madden's Presentation
A lot of people added what I'd like to see--stat banners stay on longer, replays that are shot from better angles and trigger after appropriate and replay worthy plays, etc.
But I'll add one or two about the draft, because I just did a draft in my CFM.
First, there needs to be a draft timer/clock slider, just like there is for penalties. For example, I'd love to be able and just sit and watch the first round in real time, but the game makes you wait an entire two minutes per pick. It's WAY too long. Instead, I'd love to be able to change that from 2 minutes to 20 seconds or 30 seconds or 40 seconds--whatever I want.
Second, there is a Twitter feed for the draft. Problem is, the Twitter feed only updates AFTER a pick has been made. It would be so much better if, in between picks while the timer is counting down, guys like Todd McShay or Deion Sanders are essentially "live tweeting" things like, "Bills on the clock now, I think they're going to select _____!" or "Can you believe the Dolphins just passed on _____! Hopefully the Bronocs grab here" or "Only a few more seconds left, the Cowboys better select that freak athlete _____!"
Although the random draft classes aren't perfect (wonky shoulder pads, dreads), they are actually pretty good overall. Some classes will have five LT's going in round 1, other classes there are no worthy LT's at all. I like the variety. But what I don't like are the draft storylines as they are currently done. I thought they were fun in the past, as they gave you a continuing story of a guy's path to the NFL all year. Now, not only is it sporadic, but it repeats, and come draft day, Adam Shefter can give you the exact same spiel about a guy's college production--but do it for two different prospects. Gotta be fixed.
And lastly, for scouting and draft---can we at least get more to go on besides using XP points to unveil grades? I mean seriously...can't we at least get raw measurable numbers from the combine? Can't we know a guy's 40 time? Can't we know his broad jump numbers? Can't we know his entire college career stats? Or how many starts he had? Or his injury history and how many games he's missed? Because if you're not going to give us a true, playable college all-star game, or a playable combine or playable pro-day, then I'd like to reserve using my XP points on things that are intangible--throwing accuracy, awareness, play recognition, development--then things that are highly tangible (speed, jumping, etc).
Last edited by PacMan3000; 11-15-2014 at 01:45 PM.
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