04-16-2015, 08:59 PM
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#22
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MVP
OVR: 15
Join Date: Jan 2010
Location: Lilburn, GA
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I'd like to see the full extent of animations/interactions no matter the level of difficulty or slider settings. When I was going through the MUT Gauntlet it was painfully obvious that the better interactions occur at the lower difficulty settings (the problem being its difficult to take the Rookie or Pro settings and modify the sliders and make the game difficult, so you have to choose whether to challenge yourself or get more realistic looking gameplay). I want to see improved interactions but I also want them to make sure that the improvements they make are seen across all settings (too often in NCAA and Madden we find out that some of the changes they were touting are actually in the game but rarely experienced because they happen the most consistently at lower difficulty levels that most sim players (the people most likely to be asking for them) wouldn't see them).
Bring back Gameface and/or up the amount of customization for created players/coaches/owners. Have the NFL gear that we see on the sidelines in real life as options for our Coaches and Owners. They come out with 2 new sets a year, I'd be happy with simply having the previous year's sideline looks, much preferable to the Vest (which looks awful if you're a Packers fan like me), the T-Shirt, and the Suit (would like to see other suit options as well, but coaches aren't allowed to wear them anymore so its not that big of a deal), the Polo is the only option that doesn't look like garbage and even that is stale looking.
Allow for Players in CFM to be able to get to a point where they hold some sway with the organization. If I'm a Franchise QB I should be able to tell them that a certain WR, RB, or OL should be an offseason priority, like in real life, when Rodgers made it clear that he wanted James Jones back following the SB (despite his tendency to drop passes (such as the one that would have put the SB away early in the 2nd half) this trait may have cost him a new contract but instead Rodgers showed confidence in him and he got an extension, and he became a much more reliable target over the course of that extension. This could also become a factor for Coaches/Owners, where the Franchise QB may say "re-sign or target this guy" and if you ignore them it could come into play when you negotiate their next contract. I'd also like to see the contract figures matter for when we do a CFM as a player but I have no idea how to do this (NBA 2K tried tying it to advancement, but that was not handled well IMO).
Would love to see a creation suite as well, a la Teambuilder (but with more fonts), and for them to actually nail down older uniforms. I'd love to dump the Falcons current uniforms and go full time to throwbacks, but they only have their home jerseys, no away jerseys, and this is the case for most teams, Madden used to include both the home and away versions of the throwbacks but now its just the homes). Kerning on every number in the 11-19 range is off, and some teams have issues for all double-digit numbers. Its cool that they have longer sleeves, but the stripes are pretty much always off with them (sometimes not even appearing on them), and the sleeve physics are off. Also they need to go back and re-do quite a few jerseys, because quite a few teams have the wrong size numbers on just their home or away (49ers, Browns), so one jersey looks right but the other doesn't, the Eagle on the side of the new Eagles jerseys is either a different size or placed differently on all 3 jerseys (I mean do they have someone working on each jersey and that's why they aren't all the exact same aside from colors).
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