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Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

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Old 05-29-2015, 03:23 PM   #1
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Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive



This week’s episode is a deep dive into the modifications and improvements in this fall’s upcoming Madden NFL 16. Host Rich Grisham is joined by two of the leading designers of Madden’s Connected Franchise Mode, including Creative Director Kolbe Launchbaugh and Designer John White. The three discuss a host of additions and changes to CFM, including the updated goals framework, new scouting and draft options, updated commissioner tools, and a host of other items.

Enjoy!

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Run Time: 54 minutes

Platform: Xbox 360 / PS3 / PS4 / Xbox One
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Old 05-29-2015, 03:29 PM   #2
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i have now lost all hope in CFMs future . Its all about the casuals now, and im just not going down that road. So done with this game already .
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Old 05-29-2015, 03:46 PM   #3
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

For those of us unable to listen right now can someone summarize it?
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Old 05-29-2015, 03:46 PM   #4
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

Notes below about goals and confidence, which is what I'm probably looking forward to the most outside of the reworked player card and any gameplay improvements (we've still got a lot to learn about this title). Looking forward to these as someone who likes to often just jump into a game and mostly run the recommended plays as if a coordinator is doling them out. I REALLY like that it looks like we're going from getting simply '10 passing yards' and then a 'Alex Smith 4/6 112 yards' - usually neglecting the receiver, etc. - to a much richer set of statistics on a play by play basis if you're a coach.

Notes.

Dynamic Drive Goals
(there are still 2 goals systems)

- the weekly/season/milestone goals (still present, upgrade, changed a little bit)

Dynamic Drive Goals
- Augment the seasonal/weekly goals
- Goals better messaged (progress in ticker)
- As a coach/owner you see updates for all positions (LE w/ tackle goal, can see progress)

Dynamic goals more situational
- Correct confidence (no examples given, assuming things like 'get a first down' similar to how we see teams in a rut finally getting over the hump)
- Considers the various aspects of the game and providing goals based on that
- Example: after a pick, capitalize on a turnover by scoring
- no downside, they're goals/objectives for token xp/confidence

Confidence
- rebalanced and retuned, more forgiving but has to be paid attention to. system isn't as aggressive.
- dynamic goals can key off confidence to provide goals to help where needed
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Old 05-29-2015, 05:21 PM   #5
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

Please stop concentrating on XP and just work on the broken parts of CFM that have been around for a couple of years. Pretty sure the majority don't care about earning XP from stupid in game goals that forces you to change the way you play the game.

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Old 05-29-2015, 06:55 PM   #6
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

Quote:
Originally Posted by JayD
Please stop concentrating on XP and just work on the broken parts of CFM that have been around for a couple of years. Pretty sure the majority don't care about earning XP from stupid in game goals that forces you to change the way you play the game.
They don't force anything and can be ignored, there's no downside.
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Old 05-29-2015, 06:58 PM   #7
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

Quote:
Originally Posted by mestevo
They don't force anything and can be ignored, there's no downside.
Yeah. I don't like that the season goals are still tied to regression, but the dynamic in-game ones are all-reward, no risk.
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Old 05-29-2015, 07:00 PM   #8
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Re: Press Row Podcast Episode 136: Madden NFL 16 CFM Deep Dive

Quote:
Originally Posted by mestevo
They don't force anything and can be ignored, there's no downside.
Hard to ignore XP when that's the mechanism used for progression.
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